2o-Eyed Foe
First Post
I was just wondering if anyone had any 5' step variants in their campaigns, that they wouldn't mind sharing. I play with a good group of people who generally do not take advantage of some of the loopholes in the rules. (Well at least what I consider potential loopholes)
For example, according to the rules, unless I am mistaken, a caster who is in melee range with an opponent could take a five foot step to avoid the AoO and then cast a spell without taking the risk of losing it due to casting defensively. Now, using this tactic occasionally I do not have a problem with. I have, however, played with people in the past who grossly take advantage of the 5' step to consistently avoid the AoO's for taking certain actions in threatened squares. This irritates me when the move serves no other purpose but to negate the targets ability to take an AoO.
I know that there are ways around this: opponents could carry longer weapons so that 5' away the player is still threatened, a monster could delay his action to follow the caster as soon as he began to move ..etc.. But I consider these contrived, at best. Plus, I don't want to a have a bunch of hobgoblins running around with polearms and halberds all the time.
So, does anyone have any 5' step variant ideas that they have come up with to keep these types of situations from occuring?
2o-Eyed Foe
For example, according to the rules, unless I am mistaken, a caster who is in melee range with an opponent could take a five foot step to avoid the AoO and then cast a spell without taking the risk of losing it due to casting defensively. Now, using this tactic occasionally I do not have a problem with. I have, however, played with people in the past who grossly take advantage of the 5' step to consistently avoid the AoO's for taking certain actions in threatened squares. This irritates me when the move serves no other purpose but to negate the targets ability to take an AoO.
I know that there are ways around this: opponents could carry longer weapons so that 5' away the player is still threatened, a monster could delay his action to follow the caster as soon as he began to move ..etc.. But I consider these contrived, at best. Plus, I don't want to a have a bunch of hobgoblins running around with polearms and halberds all the time.
So, does anyone have any 5' step variant ideas that they have come up with to keep these types of situations from occuring?
2o-Eyed Foe