MoonSong
Rules-lawyering drama queen but not a munchkin
Recently I've been thinking about how my attitude towards the new edition shifted so drastically over the past month. How I went form overly enthusiastic to severely concerned this edition is turning into chosing between a DM dictatorship or a very restricted bland core. But then I noticed the reason, everybody in these boards completely forgot one little and important detail: this edition is not just Basic and Advanced!.
Basic.- The free rules covering 4 races, 4 classes, 4 backgrounds. These are the only thing the designers can take into account when building adventures and modules. DMs can allow material from the PHB at their entire discretion.
Advanced.- The DMs paradise, tinker as much as you want and restrict as much as you want. This will need the DMG to play.
Yes that is right, Advanced won't be here until the DMG shows up, the PHB instead will give us the STANDARD game. (Yes Basic is the baseline for adventure writing, but not the standard)
Standard.- A compromise, DMs can make as many rulings as they wish, and this is completely compatible with basic. But standard consists of a set amount of rules and character options that are unalienable -what the advanced mindset calls entitlement but which isn't misplaced in a standard environment-. The material Adventurer's league and organized play will be made of.
And I think this is the main reason there are so many conflicting visions on the game and the heart of the most heated discussions on the edition. A sizeable portion of posters in here complain about the lack of definition in rules while the rest just keeps coming up with "But ask your DM!", the former group is right to demand what it is demanding because they are in Standard mentality, and the later group is right to answer what they are answering because they are in the Basic/Advanced mindset. None of them are actually wrong, just misplaced. There is a lack of information leading to confusion. And I bet that as we near the release of the phb we will know more about the standard game.
So maybe the next time when someone starts a new thread it could be good to explain where are they comming from in the Standard/Advanced divide.
Basic.- The free rules covering 4 races, 4 classes, 4 backgrounds. These are the only thing the designers can take into account when building adventures and modules. DMs can allow material from the PHB at their entire discretion.
Advanced.- The DMs paradise, tinker as much as you want and restrict as much as you want. This will need the DMG to play.
Yes that is right, Advanced won't be here until the DMG shows up, the PHB instead will give us the STANDARD game. (Yes Basic is the baseline for adventure writing, but not the standard)
Standard.- A compromise, DMs can make as many rulings as they wish, and this is completely compatible with basic. But standard consists of a set amount of rules and character options that are unalienable -what the advanced mindset calls entitlement but which isn't misplaced in a standard environment-. The material Adventurer's league and organized play will be made of.
And I think this is the main reason there are so many conflicting visions on the game and the heart of the most heated discussions on the edition. A sizeable portion of posters in here complain about the lack of definition in rules while the rest just keeps coming up with "But ask your DM!", the former group is right to demand what it is demanding because they are in Standard mentality, and the later group is right to answer what they are answering because they are in the Basic/Advanced mindset. None of them are actually wrong, just misplaced. There is a lack of information leading to confusion. And I bet that as we near the release of the phb we will know more about the standard game.
So maybe the next time when someone starts a new thread it could be good to explain where are they comming from in the Standard/Advanced divide.
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