Jeff Albertson
Explorer
This is very interesting to hear. As I've designed fights throughout of the 10 or so months of my DMing career, its gotten easier to design flashier tactically interesting fights, but I don't think I have a clear idea of how to repeat it with success. I play on Roll20 and run on a grid, so I usually design maps beforehand. Do you have some sort of methodology when designing these set piece battles to ensure they become incredible fights? I put in environment effects and different elevations but its a fine line to walk. You want to provide interesting decisions to players while not frustrating them with overly punishing environmental challenges that make for un-interesting gameplay.
Iserith doesn't really approach the game in a normal way, more of a tactical, skirmish, gameshow, board-game, scenario approach. They all seem to boil down to: Grab the cherry, and place it in the golden diaper, before the clock hits 12.