Casimir Liber
Adventurer
300 feet and 2d12 sounds good
300 feet and 2d12 sounds good
So at present I have pencilled in:
Fiendish Invective (Costs 2 Actions). Baalphegor uses Devilish Mockery.
Corrupting Guidance. Baalphegor uses Beguile or Twisting Words.
Summon Devil(s) (Costs 3 Actions).
Baalphegor magically summons either an ice devil with an ice spear, or 1d2 horned devils.
OK
Fiendish Invective (Costs 2 Actions). Baalphegor uses Devilish Mockery or Twisting Words.
Summon Devil(s) (Costs 3 Actions). Baalphegor magically summons either a horned devil, or 1d4+1 spined devils. The devils appear in an unoccupied space within 60 feet of Baalphegor, acting as her ally, and can summon other devils if they have such power. The devils remain until Baalphegor dies or until she dismisses them as an action.
If Fiendish Invective costs 2 actions...then don't we need a legendary action that costs 1 action...?
and make the single-action Legendary Action be Fiery Eyes.
That'd make something like:
Baalphegor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Baalphegor regains spent legendary actions at the start of its turn.
Fiendish Invective (Costs 2 Actions). Baalphegor uses Devilish Mockery or Twisting Words.
Infernal Gaze. Baalphegor uses Fiery Eyes.
Summon Devils OR Call Underlings? (Costs 3 Actions). Baalphegor summons allied devils, either 1 horned devil or 1d4+1 spined devils. The summoned devils appear in unoccupied spaces within 60 feet that Baalphegor can see. A summoned devil remains until it or Baalphegor dies, or until it's dismissed as an action. Baalphegor can dismiss any number of her summoned underlings with the same action.
I'm leaning towards using Summon Devils rather than Call Underlings for the last Legendary Action's name, or maybe combine the two names into Summon Underlings. However, that's a Lair Action in Chains of Asmodeus.
Will use Summon Devils in the Baalphegor Working Draft. We can always change it later if necessary.
Yes to legendary actions
Yes to CR 23 and AC 20 and 345hp.
I think many of these monsters are underpowered so all for this