5E: Converting Monsters from White Dwarf Magazine for Fifth Edition

Cleon

Legend
ok deleted climb speed. made neutral evil

Senses #2 blindsight 10 ft. (snake or hybrid form only), passive Perception ##

Weresnake Abilities #3 STR 13, DEX 16, CON 13, INT 11, WIS 10, CHA 12 (agree on snakey charisma)

So you prefer making them slightly weaker than a Constrictor Snake?

That's fine by me. A 5E Constrictor Snake is Large after all.

Also happy to give them the same Skills proficiencies as a Wererat, for Perception +2, Stealth +5.

Updating the Weresnake Working Draft.

Have left out the number of Hit Dice for the time being as we may want to tweak it a bit to achieve a particular Challenge Rating.
 

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Cleon

Legend
Question: assuming we're giving it Constrict like the 3E/4E Wereserpent, can its tail constrict when it's in both Snake and Hybrid Form (like the 4E version) or only in Snake Form (like the 3E version)?
 
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Cleon

Legend
Will we be leaving the Hand Crossbow attack option in or only arm it with a Scimitar like the WD Weresnake and 4E Wereserpent?

The only officially published weresnake with a ranged weapon was the 3E Wereserpent in Serpent Kingdom, which had a composite longbow.

It was also armed with a glaive instead of the scimitar we're going for.
 

Casimir Liber

Adventurer
Question: assuming we're giving it Constrict like the 3E/4E Wereserpent, can its tail constrict when it's in both Snake and Hybrid Form (like the 4E version) or only in Snake Form (like the 3E version)?
that's a good question - am inclined to make it both, mainly for the reason that (like with other lycanthropes) they're in hybrid form 99% of the time when in combat - although another part of me thinks it might be good to reserve for snake form only so there is some advantage to being in snake form.....but leaning to the former (both).
 

Casimir Liber

Adventurer
Will we be leaving the Hand Crossbow attack option in or only arm it with a Scimitar like the WD Weresnake and 4E Wereserpent?

The only officially published weresnake with a ranged weapon was the 3E Wereserpent in Serpent Kingdom, which had a composite longbow.

It was also armed with a glaive instead of the scimitar we're going for.

seems a bit remiss not to give it some sort of missile weapon. could be a either a bow or handcrossbow
 


Casimir Liber

Adventurer
Given the space issue, I have a better idea - maybe it has a blowgun with which it shoots darts poisoned with its own venom? And it will have 1d10+3 darts at any one time...
 

Cleon

Legend
that's a good question - am inclined to make it both, mainly for the reason that (like with other lycanthropes) they're in hybrid form 99% of the time when in combat - although another part of me thinks it might be good to reserve for snake form only so there is some advantage to being in snake form.....but leaning to the former (both).

A possible solution I came up with it giving it two tail-based attacks. A tail-whip that's just regular melee attack and a constriction attack where the weresnake is wrapping its whole body around a victim and restraining them.

Like so:

Constrict (Snake Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the weresnake can't constrict another target.

Tail-Whip (Snake or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.​

Alternatively, using Constrict in Hybrid Form hinders it in some way. Maybe it prevents it attacking with its shortsword or hand crossbow because its hands are occupied strangling a victim, or it can't reload its crossbow once its fired because it's too busy to properly use the Loading property, or perhaps it can only target the creature it is grappling? (Meaning it can still make shortsword or tail-whip attacks, but must attack the restrained target).

One of the following would do the trick:

Constrict (Snake or Hybrid Form Only)[No Weapons]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the weresnake can't constrict another target or attack with its shortsword or hand crossbow.

Constrict (Snake or Hybrid Form Only)[No Loading]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the weresnake can't constrict another target or reload its hand crossbow.

Constrict (Snake or Hybrid Form Only)[No Other Target]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the weresnake can't make melee attacks against another target or reload its hand crossbow.

Tail (Snake or Hybrid Form Only)[No Ranged Attacks]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage. If the weresnake chooses, the target is grappled (escape DC 13) and restrained until the grapple ends. Until this grapple ends, the weresnake can't make melee attacks against another target or use ranged weapons.​

Hmm, the Tail-Whip and Constrict have the same combat numbers apart from the grappling stuff, so we could combine them by making the grappling optional.

Like so:

Tail (Snake or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage. If the weresnake chooses, the target is grappled (escape DC 13) and restrained until the grapple ends. Until this grapple ends, the weresnake can't make melee attacks against another target or reload its hand crossbow.​

The above is based on the "Special Edition" Constrict [No Other Target], but it's be a simple matter to tweak it to another of the suggested constrictions.

Any of those take your fancy?
 
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Cleon

Legend
Given the space issue, I have a better idea - maybe it has a blowgun with which it shoots darts poisoned with its own venom?

Yeah, I was thinking about suggesting its Hand Crossbow shoots envenomed bolts but like the idea of a Blowgun better.

Remember it only gets one shot per action, even with Multiattack, because its ranged weapon has the Loading property.

If we're adopting the tail attack suggested above, that might become:

Tail (Snake or Hybrid Form Only) #2. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage. If the weresnake chooses, the target is grappled (escape DC 13) and restrained until the grapple ends. Until this grapple ends, the weresnake can't make melee attacks against another target or use its blowgun.​

EDIT: I also wondered whether a poisoned dart risks transmitting the weresnake's lycanthropy or if it's only the bite that carries the curse.

And it will have 1d10+3 darts at any one time...

Wouldn't bother about listing a number of darts. The default ammunition rules will be fine:

SRD said:
AMMUNITION
A monster carries enough ammunition to make its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
:ENDEDIT
 
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