Hello. I'll premise that I don't have much experience with running 5e D&D: I know the rules, but I've been using a homebrew system at my table, so I have some troubles in figuring out how the rules that follow would play in practice (so they may be broken, or just weird to use).
That said, I plan to upload some (mostly) fluff-related material on the DMguild site (for free), and I'd like feedback on my idea for implementing the Sword Dancer of Eilistraee (a FR drow goddess; the class is described here: http://forgottenrealms.wikia.com/wiki/Sword_Dancer_of_Eilistraee) as a 5e domain. I've drawn from the 2e and 3e iterations of it, for determining what the class should be able to do.
-Domain Spells
I've chosen them mostly based on the background of the class
Magic Missile is an iconic power of the Sword Dancers; I've included charm spells because Eilistraee has the Charm domain in 3.5e; Create Food and Water, Freedom of Movement and Moonbeam are also very fitting for their fluff; and Commune is part of their powers in the 2e kit. Seeming and Locate Creature looked great to me, considering that many Sword Dancers work to find drow that need help, or can be brought to embrace a different life, which may require infiltrating in drow settlements, or pass through hostile areas. Beacon of Hope also seems adequate, given what Eilistraee stands for, but I was considering swapping it for Tongues (for communing and establishing relationships with other races, since Sword Dancers also act as emissaries) or Daylight.
-1st level: Clerics that choose Eilistraee's domain must pick the Performance: Dance, Song skills, instead of those in the standard cleric list, and can choose one among the following tools: Harp, Flute and Horn. They also gain advantage when taking Dance and Song checks, and have proficiency with all swords (and their variants, including daggers, rapiers and so on). However, the Sword Dancers are only proficient with light armors, and lose proficiency with shields.
I was also considering letting them use CHA as their casting stat instead of WIS, and swapping their proficiency in WIS saving throws for proficiency in DEX.
At first level, the Sword Dancers learn the Moonfire cantrip. According to the 2e rules, it requires Verbal and Somatic components, and uses a standard action. It generates a globe of clear light, that appears emanating from any part of the caster's body, whose intensity can be set by the caster (up to the brightness of real moonlight) and whose color can be blue-white, soft green, silvery or white. It can move about the body of the caster at any speed, and clerics of 4th level or higher can make it drift away, moving as fast as 40 feet per round, passing through openings of any size. The globe can fill up to 1 cubic foot per cleric level. Alternatively, I could just use the rules for Dancing Lights
-2nd level: The Sword Dancers have developed a kind of acrobatic sword-play technique that resembles a true dance. I like to think that their movements are dance steps guided by the song of Eilistraee that they hear.
Either way, to represent their style, I thought about this rule:
Channel Divinity - Eilistraee's Dance: The Sword Dancer must start a movement to activate this ability, and when she does:
1)she gains the benefits of the Mobile feat
2)she must take a Dance check (and, as said, she has advantage for it), gaining a bonus to her AC, DEX saves and ''to hit'' rolls equal to the result of the check (I mean CHA+Proficiency+d20), minus 12, divided by two (this bonus cannot go below +1).
This lasts up to a number of rounds equal to the Sword Dancer's DEX bonus. She can choose to repeat the Dance check every round, but must take the new result, even if worse.
The cleric must be wielding a sword and must not be using a shield, in order to use the bonuses.
-6th level:
Channel Divinity - Spellsong: The Sword Dancers are know for their ability to recreate spell effects through music. Using their Channel Divinity action, they can recall one expended spell slot, up to 3rd level (4th at cleric level 11).
-8th level:
Singing Sword: The Sword Dancers can make their sword ''sing'' to rally their hearts or guide them in battle. The song can have two effects, but only one (chosen at the beginning of the round) can be active at a given time.
1)Once per round, the cleric attack will deal extra d4 sonic damage (2d4 at level 14). Or perhaps I was thinking about granting an extra attack
2)Alternatively, the sword can sing to soothe its wielder and grant her courage: the cleric will gain proficiency in her saving throws against fear, charm (including suggestion, compulsion and the likes) and dominate person (grants advantage if already proficient). The effect lasts 1 round, and cannot be activated again for the following two rounds.
-17th level:
Sword of the Dark Maiden: Once per long rest, the Sword Dancer can turn her blade into a Dancing Sword. This is an iconic ability, and would work exactly like releasing a Dancing Sword, but I don't know long this effect should last, so any suggestion would be appreciated.
The blade can be also commanded to defend the Sword Dancer: upon being hit by an attack, if the sword is up to 5ft from her, she can use her reaction to make an attack roll, using her normal bonus. If the result is equal or greater than the enemy's, it means that the attack has been parried by the dancing sword.
Thanks in advance for your help.
That said, I plan to upload some (mostly) fluff-related material on the DMguild site (for free), and I'd like feedback on my idea for implementing the Sword Dancer of Eilistraee (a FR drow goddess; the class is described here: http://forgottenrealms.wikia.com/wiki/Sword_Dancer_of_Eilistraee) as a 5e domain. I've drawn from the 2e and 3e iterations of it, for determining what the class should be able to do.
-Domain Spells
I've chosen them mostly based on the background of the class
- 1st level: Charm Person, Magic Missile
- 2nd level: Moonbeam, Suggestion
- 3rd level: Create Food and Water, Beacon of Hope
- 4th level: Freedom of Movement, Locate Creature
- 5th level: Commune, Seeming
Magic Missile is an iconic power of the Sword Dancers; I've included charm spells because Eilistraee has the Charm domain in 3.5e; Create Food and Water, Freedom of Movement and Moonbeam are also very fitting for their fluff; and Commune is part of their powers in the 2e kit. Seeming and Locate Creature looked great to me, considering that many Sword Dancers work to find drow that need help, or can be brought to embrace a different life, which may require infiltrating in drow settlements, or pass through hostile areas. Beacon of Hope also seems adequate, given what Eilistraee stands for, but I was considering swapping it for Tongues (for communing and establishing relationships with other races, since Sword Dancers also act as emissaries) or Daylight.
-1st level: Clerics that choose Eilistraee's domain must pick the Performance: Dance, Song skills, instead of those in the standard cleric list, and can choose one among the following tools: Harp, Flute and Horn. They also gain advantage when taking Dance and Song checks, and have proficiency with all swords (and their variants, including daggers, rapiers and so on). However, the Sword Dancers are only proficient with light armors, and lose proficiency with shields.
I was also considering letting them use CHA as their casting stat instead of WIS, and swapping their proficiency in WIS saving throws for proficiency in DEX.
At first level, the Sword Dancers learn the Moonfire cantrip. According to the 2e rules, it requires Verbal and Somatic components, and uses a standard action. It generates a globe of clear light, that appears emanating from any part of the caster's body, whose intensity can be set by the caster (up to the brightness of real moonlight) and whose color can be blue-white, soft green, silvery or white. It can move about the body of the caster at any speed, and clerics of 4th level or higher can make it drift away, moving as fast as 40 feet per round, passing through openings of any size. The globe can fill up to 1 cubic foot per cleric level. Alternatively, I could just use the rules for Dancing Lights
-2nd level: The Sword Dancers have developed a kind of acrobatic sword-play technique that resembles a true dance. I like to think that their movements are dance steps guided by the song of Eilistraee that they hear.
Either way, to represent their style, I thought about this rule:
Channel Divinity - Eilistraee's Dance: The Sword Dancer must start a movement to activate this ability, and when she does:
1)she gains the benefits of the Mobile feat
2)she must take a Dance check (and, as said, she has advantage for it), gaining a bonus to her AC, DEX saves and ''to hit'' rolls equal to the result of the check (I mean CHA+Proficiency+d20), minus 12, divided by two (this bonus cannot go below +1).
This lasts up to a number of rounds equal to the Sword Dancer's DEX bonus. She can choose to repeat the Dance check every round, but must take the new result, even if worse.
The cleric must be wielding a sword and must not be using a shield, in order to use the bonuses.
-6th level:
Channel Divinity - Spellsong: The Sword Dancers are know for their ability to recreate spell effects through music. Using their Channel Divinity action, they can recall one expended spell slot, up to 3rd level (4th at cleric level 11).
-8th level:
Singing Sword: The Sword Dancers can make their sword ''sing'' to rally their hearts or guide them in battle. The song can have two effects, but only one (chosen at the beginning of the round) can be active at a given time.
1)Once per round, the cleric attack will deal extra d4 sonic damage (2d4 at level 14). Or perhaps I was thinking about granting an extra attack
2)Alternatively, the sword can sing to soothe its wielder and grant her courage: the cleric will gain proficiency in her saving throws against fear, charm (including suggestion, compulsion and the likes) and dominate person (grants advantage if already proficient). The effect lasts 1 round, and cannot be activated again for the following two rounds.
-17th level:
Sword of the Dark Maiden: Once per long rest, the Sword Dancer can turn her blade into a Dancing Sword. This is an iconic ability, and would work exactly like releasing a Dancing Sword, but I don't know long this effect should last, so any suggestion would be appreciated.
The blade can be also commanded to defend the Sword Dancer: upon being hit by an attack, if the sword is up to 5ft from her, she can use her reaction to make an attack roll, using her normal bonus. If the result is equal or greater than the enemy's, it means that the attack has been parried by the dancing sword.
Thanks in advance for your help.
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