Can you guys give a comparison at what other class's damage per turn should be like at level 10?
On a regular turn I'd be able to:
Attack: Attack(1d8)+SneakAttack(1d6)+Hex(1d6)+(Dex 3)
ExtraAttack: ExtraAttack(1d8)+Hex(1d6)+(Dex 3)
Offhand (if applicable): OffhandAttack(1d8)+Hex(1d6)
Total: 3d8+4d6+6
With hopefully another reaction attack with sentinel. If I didn't have hex, I could concentrate on darkness to have advantage on attacks/disadvantage being attacked. If I had a variant imp/pseudodragon/pixie within 10 feet, I would also have magic resistance.