theuglyamerican
First Post
I'm not asking whether it's technically possible to produce a new edition (obviously it is). I'm not asking whether the new edition can be a good game (it can be).
No, what I'm asking is whether it's even remotely possible whether the new edition can achieve the main goal set for it by the designers and the corporate entity that employs them: to unify the players of all the different flavors of D&D in one big happy family, all using the same rules (well, not really the same rules because of the modular approach, but that's a whole different kettle of fish I ain't touching here), all content to abandon the games we've found over the past dozen years that we really, really like for a game that isn't exactly what we want, but sort of resembles what we want if we squint and don't turn the lights on too bright.
The reason I'm asking is that this seems rather less likely than, say, me winning the lottery half a dozen times in a row while Eva Mendez rubs my feet and Christina Hendricks makes me a nice ham sammich. I currently play Pathfinder, and I'd say that, for my desires, it gets about 97% of the rules right. Why would I abandon that for a new game that gives me 40% of what I want? Likewise, why would a player of a 1E, 2E, BECMI, or 4E game give up his current game to play something that's very clearly not a 1E, 2E, BECMI, or 4E game?
In WotC's best-case scenario, how does 5E unify a fractured community that, for better or worse, has a wide variety of games that it likes perfectly well, thank you? What's the path they take to get from Point A to Point B? And can someone get Christina Hendricks to make me a ham sammich?
No, what I'm asking is whether it's even remotely possible whether the new edition can achieve the main goal set for it by the designers and the corporate entity that employs them: to unify the players of all the different flavors of D&D in one big happy family, all using the same rules (well, not really the same rules because of the modular approach, but that's a whole different kettle of fish I ain't touching here), all content to abandon the games we've found over the past dozen years that we really, really like for a game that isn't exactly what we want, but sort of resembles what we want if we squint and don't turn the lights on too bright.
The reason I'm asking is that this seems rather less likely than, say, me winning the lottery half a dozen times in a row while Eva Mendez rubs my feet and Christina Hendricks makes me a nice ham sammich. I currently play Pathfinder, and I'd say that, for my desires, it gets about 97% of the rules right. Why would I abandon that for a new game that gives me 40% of what I want? Likewise, why would a player of a 1E, 2E, BECMI, or 4E game give up his current game to play something that's very clearly not a 1E, 2E, BECMI, or 4E game?
In WotC's best-case scenario, how does 5E unify a fractured community that, for better or worse, has a wide variety of games that it likes perfectly well, thank you? What's the path they take to get from Point A to Point B? And can someone get Christina Hendricks to make me a ham sammich?