KingOfWhales
First Post
I am looking to create an interesting and powerful support character, not necessarily centered around magic but I definitely don't have anything against magic, and I'd like to do more than just heal
What I have planned so far is to divide my levels among barbarian, bard and sorcerer. First I will put three in barbarian to get “path of the totem warrior” and pick the path of the wolf. This will -while I'm raging- give all of my allies within five feet the advantage on every attack roll (which I think is one of the best non magic support skills in the game). I am aware that I cannot use magic while I'm in rage mode, but this will still be useful at times, and picking barbarian for my first class will give me a good dice for melee attack rolls.
Then I will put six levels in bard and pick my spells. A way that I find I have the most fun is to incapacitate enemies with Tasha's laughter or with sleep. I will take the lore path. This will get me any two spells, and I will pick my spells. At level 6 I will also get countercharm which can be very useful, and give an effect to my inevitable, constant harp playing.
And finally I will put three (maybe more) into sorcerer and get twinned spell and empowered spell. I don't know which bloodline to pick, possibly wild because it usually leads to more interesting play.
The order of which classes I put my levels in is not super important as long as barbarian is first (for the powerful melee attack dice, as long as it works like that).
As for my spells, I'm not 100% sure which ones I want and am open to suggestions. Generally I'm looking for any that are particularly strong at buffing others or help with diplomacy. I do know I want Vicious Mockery, Prestegeation, Thunder Wave, Shatter, Sleep and cure wounds.
My skill dumps will be in Char and Dex, then strength and int.
All together that's twelve levels, and I don't know what else to do. I want to maximize my support potential but I definitely want to do more than just heal. Also I do not want to be completely helpless if I have to fight, hence why I chose to start as barbarian (but again, damage dealing is not my main priority). Any ideas on where I should go from here, or anything I should change?
Tl;dr: lore bard for 6 levels, not 100% sure what magic to pick in general and for extra magical secrets, Barb for 3 levels (and level one) for the wolf totem (all allies within 5 feet gain advantage on attack rolls) and for the good attack dice, sorcerer for twinned spell and empowered spell. Char/Dex stat dumps, don't know race, don't know what to do for the other 8 levels.
What I have planned so far is to divide my levels among barbarian, bard and sorcerer. First I will put three in barbarian to get “path of the totem warrior” and pick the path of the wolf. This will -while I'm raging- give all of my allies within five feet the advantage on every attack roll (which I think is one of the best non magic support skills in the game). I am aware that I cannot use magic while I'm in rage mode, but this will still be useful at times, and picking barbarian for my first class will give me a good dice for melee attack rolls.
Then I will put six levels in bard and pick my spells. A way that I find I have the most fun is to incapacitate enemies with Tasha's laughter or with sleep. I will take the lore path. This will get me any two spells, and I will pick my spells. At level 6 I will also get countercharm which can be very useful, and give an effect to my inevitable, constant harp playing.
And finally I will put three (maybe more) into sorcerer and get twinned spell and empowered spell. I don't know which bloodline to pick, possibly wild because it usually leads to more interesting play.
The order of which classes I put my levels in is not super important as long as barbarian is first (for the powerful melee attack dice, as long as it works like that).
As for my spells, I'm not 100% sure which ones I want and am open to suggestions. Generally I'm looking for any that are particularly strong at buffing others or help with diplomacy. I do know I want Vicious Mockery, Prestegeation, Thunder Wave, Shatter, Sleep and cure wounds.
My skill dumps will be in Char and Dex, then strength and int.
All together that's twelve levels, and I don't know what else to do. I want to maximize my support potential but I definitely want to do more than just heal. Also I do not want to be completely helpless if I have to fight, hence why I chose to start as barbarian (but again, damage dealing is not my main priority). Any ideas on where I should go from here, or anything I should change?
Tl;dr: lore bard for 6 levels, not 100% sure what magic to pick in general and for extra magical secrets, Barb for 3 levels (and level one) for the wolf totem (all allies within 5 feet gain advantage on attack rolls) and for the good attack dice, sorcerer for twinned spell and empowered spell. Char/Dex stat dumps, don't know race, don't know what to do for the other 8 levels.