Pour
First Post
A comment regarding 4e's marvelous Raven Queen, and my own love of Torog the King That Crawls got me thinking... Who should make up the default, 5e pantheon? Or should there even be an implied pantheon, as that, more or less, begins to imply a default setting? Should it be a blend of gods from across the editions, or an entirely new cast of cosmic beings? Should there just be portfolios presented and new DMs are expected to flush out the gods themselves, something like a mini pantheon toolkit included in a Religion sections somewhere? Or do we leave gods out of the core entirely and instead have them waiting in various setting source material (not my first choice, this one)?
Personally, I love flipping to the gods section of every edition I play and perusing, but that doesn't mean it's the best option. If this is a reunification edition, we're going to need something that appeals to everyone. This pantheon has to be either a blend of all editions, which already begins to burgeon on the 'Why are you messing with my complete pantheon, man', OR something new (new gods, or a new way to bring pantheons in) and yet reminiscent of the old. 5e as I'm imagining it wants to go with the latter unless specific settings are being applied.
Depending on how much confidence designers have in new DMs, and let it be said on the whole I think designers generally underestimate the creative abilities of new gamers- they really are quite ingenious, and want to create after they get their feet wet (a process that takes no more than an hour, not a whole adventure or campaign)- I think the toolkit or the new pantheon are the best bets.
However it shakes out, I want a pantheon that has more than just gods. Pantheon is almost a misnomer, there is so much to worship in the D&D setting, I think they should mention a little of that: primordials, primal spirits, demonlords, archdevils, far realm entities, etc. Fiendish worship probably won't make core, sadly, but you give a guy in the demographic of 14 - 24 a choice of worshipping the King of Hell or the god of the sun and I imagine you get a fair amount of shakes at Asmodeus, enough to warrant inclusion.
Personally, I love flipping to the gods section of every edition I play and perusing, but that doesn't mean it's the best option. If this is a reunification edition, we're going to need something that appeals to everyone. This pantheon has to be either a blend of all editions, which already begins to burgeon on the 'Why are you messing with my complete pantheon, man', OR something new (new gods, or a new way to bring pantheons in) and yet reminiscent of the old. 5e as I'm imagining it wants to go with the latter unless specific settings are being applied.
Depending on how much confidence designers have in new DMs, and let it be said on the whole I think designers generally underestimate the creative abilities of new gamers- they really are quite ingenious, and want to create after they get their feet wet (a process that takes no more than an hour, not a whole adventure or campaign)- I think the toolkit or the new pantheon are the best bets.
However it shakes out, I want a pantheon that has more than just gods. Pantheon is almost a misnomer, there is so much to worship in the D&D setting, I think they should mention a little of that: primordials, primal spirits, demonlords, archdevils, far realm entities, etc. Fiendish worship probably won't make core, sadly, but you give a guy in the demographic of 14 - 24 a choice of worshipping the King of Hell or the god of the sun and I imagine you get a fair amount of shakes at Asmodeus, enough to warrant inclusion.