John Out West
Explorer
Hey there,
I made a printable adventure, including miniatures, maps, and puzzles/codebreaking, but I want to get some more eyes on it before I put it on Drivethru. Its 34 pages, including the maps, handouts, and character cut-outs. I'll put below some parts i'm particularly uncertain about and would like some feedback.
-Codebreaking: Page 17. The puzzles in this quest include code-breaking, and I want to make sure that the rules are clear enough.
-Codebreaking Puzzles: Page 5 & 9. If you understand the code-breaking, could you try and solve the puzzles on page 28 based on the room descriptions on pages 5 & 9. I would like to know how difficult the puzzles are, how long it takes you to solve them, and if they are fun to solve.
-Premade Characters: Page 24: We include some simplified characters, excluding some of the ribbon abilities, and want to make sure they are easy to read and capture the spirit of playing those classes.
-Combat: Page 8 & 13. This quest is designed for four level 3 characters, and includes two fights, stealth, and lots of traps. An assessment on how easily the players could succeed would be appreciated.
-Stealth: Page 15. There are two sections where the players can use stealth, and i've created some stealth rules. I would like to know if they make sense and are intuitive.
-Ease of Use: In general, how easy do you think it would be for you to run this adventure?
You can get it here.
I made a printable adventure, including miniatures, maps, and puzzles/codebreaking, but I want to get some more eyes on it before I put it on Drivethru. Its 34 pages, including the maps, handouts, and character cut-outs. I'll put below some parts i'm particularly uncertain about and would like some feedback.
-Codebreaking: Page 17. The puzzles in this quest include code-breaking, and I want to make sure that the rules are clear enough.
-Codebreaking Puzzles: Page 5 & 9. If you understand the code-breaking, could you try and solve the puzzles on page 28 based on the room descriptions on pages 5 & 9. I would like to know how difficult the puzzles are, how long it takes you to solve them, and if they are fun to solve.
-Premade Characters: Page 24: We include some simplified characters, excluding some of the ribbon abilities, and want to make sure they are easy to read and capture the spirit of playing those classes.
-Combat: Page 8 & 13. This quest is designed for four level 3 characters, and includes two fights, stealth, and lots of traps. An assessment on how easily the players could succeed would be appreciated.
-Stealth: Page 15. There are two sections where the players can use stealth, and i've created some stealth rules. I would like to know if they make sense and are intuitive.
-Ease of Use: In general, how easy do you think it would be for you to run this adventure?
You can get it here.