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D&D 5E 5E Survivor - Subclasses (Part X: Sorcerers)

Lycurgon

Adventurer
Aberrant Mind 10
Clockwork Soul 19
Divine Soul 21 + 1 = 22
Draconic Bloodline 21
Favored Soul 14
Giant Soul Sorcerer 17
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 24
Stone Sorcery 17
Storm Sorcery 18
Wild Magic 19 - 2 =17 - Not a fan of non consentual PVP. Keep your wild surges to yourself please
 

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JEB

Legend
Aberrant Mind 10
Clockwork Soul 19 - 2 = 17
Divine Soul 22
Draconic Bloodline 21
Favored Soul 14
Giant Soul Sorcerer 17
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 24
Stone Sorcery 17
Storm Sorcery 18
Wild Magic 17 + 1 = 18
 

EzekielRaiden

Follower of the Way
Aberrant Mind 10
Clockwork Soul 17
Divine Soul 22
Draconic Bloodline 21 + 1 = 22 As much as I favor non-PHB options, I favor dragons more.
Favored Soul 14
Giant Soul Sorcerer 17
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 24 - 2 = 22 Tall poppies.
Stone Sorcery 17
Storm Sorcery 18
Wild Magic 18
 

doctorbadwolf

Heretic of The Seventh Circle
Aberrant Mind 10
Clockwork Soul 15 - this is bad. it represents everything I hate about the Great Wheel, and about the symetry obsessed side of D&D.
Divine Soul 22
Draconic Bloodline 22
Favored Soul 14
Giant Soul Sorcerer 17
Lunar Magic 17
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 22
Stone Sorcery 17
Storm Sorcery 18
Wild Magic 18
 

Undrave

Legend
Favored soul got revised and printed as Divine soul. Phoenix and Pyromancer are both fire themed and never officially printed. Other UA subclasses are from 2017 and have not been updated into an official WotC book. That is strong evidence they've expired.
Must we go through this for EVERY one of these?! The UAs are here to spice things up. This is just for fun, it's not a scientific survey. It's fine.
 


Argyle King

Legend
Aberrant Mind 10
Clockwork Soul 15
Divine Soul 22
Draconic Bloodline 22
Favored Soul 14
Giant Soul Sorcerer 17 - 2 = 15
Lunar Magic 17
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 22
Stone Sorcery 17
Storm Sorcery 18
Wild Magic 18 + 1 = 19
 

CleverNickName

Limit Break Dancing (He/They)
The issue I can see is that it basically gives certain archetypes twice the likelihood of winning. (Personally, I'd consolidate ones like Divine/Favored Soul into one listing...)
Must we go through this for EVERY one of these?! The UAs are here to spice things up. This is just for fun, it's not a scientific survey. It's fine.
The Unearthed Arcana, Plane Shift, and similar content will be included in the next Survivor thread, and the one after it, same as always. And there might even be a second all-UA thread for the Strixhaven subclasses, since they are kind of their own thing and I haven't decided what to do with them yet.
 

Mind of tempest

(he/him)advocate for 5e psionics
Aberrant Mind 10
Clockwork Soul 13
Divine Soul 22
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 17
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 22
Stone Sorcery 17
Storm Sorcery 18
Wild Magic 19
why is there even a mechanical sorcerer?
 

Aldarc

Legend
Aberrant Mind 10
Clockwork Soul 13
Divine Soul 22-2 = 20
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 17
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 22+1 = 23 - Let my poppies grow!
Stone Sorcery 17
Storm Sorcery 18
Wild Magic 19
 

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