maransreth
Explorer
Howdy all,
If this has been mentioned before, could you please point me to any previous threads? Thank you
Getting back onto EnWorld after a long hiatus due to 4e. Continued playing a homebrewed 3.5, but have been really looking forward to the new edition. Read the last playtest and we played a few games with the playtest rules, love the Basic Rules and finally got my PHB yesterday. Haven't had much chance to read it thoroughly but so far one thing has stood out to me (guessed it would happen from the playtest rules) and I wanted to hear other people's thoughts or work-arounds.
At 2nd level a wizard must choose an arcane tradition. Arcane traditions are the classic schools of magic. So at 2nd level all 5e wizards are automatically specialist wizards.
Why?
What happens if I want to play a generalist wizard? What possible class abilities might be available for those wizards who don't want to specialise?
Thoughts?
If this has been mentioned before, could you please point me to any previous threads? Thank you
Getting back onto EnWorld after a long hiatus due to 4e. Continued playing a homebrewed 3.5, but have been really looking forward to the new edition. Read the last playtest and we played a few games with the playtest rules, love the Basic Rules and finally got my PHB yesterday. Haven't had much chance to read it thoroughly but so far one thing has stood out to me (guessed it would happen from the playtest rules) and I wanted to hear other people's thoughts or work-arounds.
At 2nd level a wizard must choose an arcane tradition. Arcane traditions are the classic schools of magic. So at 2nd level all 5e wizards are automatically specialist wizards.
Why?
What happens if I want to play a generalist wizard? What possible class abilities might be available for those wizards who don't want to specialise?
Thoughts?