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[5e_One Shot] Baptism by Fire_RG
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<blockquote data-quote="Neurotic" data-source="post: 8960519" data-attributes="member: 24380"><p><span style="font-size: 18px">Amitiel - angel of truth, Amil for mortals</span></p><p><em><span style="color: rgb(84, 172, 210)">Patron: Radueriel - angel who can create other angels and oversees archives</span></em></p><p><em>Protector Aasimar Celestial Tome Warlock 2</em></p><p></p><p>[spoiler=XP]</p><p>Start: 300/900XP</p><p><a href="https://www.enworld.org/threads/ooc-baptism-by-fire_full.696297/post-8980631" target="_blank">270</a></p><p><a href="https://www.enworld.org/threads/ooc-baptism-by-fire_full.696297/post-8980631" target="_blank">XP for intro RP for 570/900XP</a></p><p><a href="https://www.enworld.org/threads/5e_one-shot-baptism-by-fire.696610/post-8984315" target="_blank">-20% (114) XP for disease curing ritual: 683/900XP</a></p><p>[/spoiler]</p><p></p><p>[spoiler=IMAGE]</p><p>[ATTACH=full]277823[/ATTACH]</p><p>[/spoiler]</p><p></p><p>Alignment: Chaotic Good</p><p>Size: Medium</p><p>Type (Subtype): Humanoid (Outsider)</p><p>Init: +2</p><p>Senses: Darkvision 60'</p><p>Passive: Perception 11, Insight 11</p><p></p><p>DEFENSE</p><p>AC: 13 (leather 11 +2 dex)</p><p>HP: 20 = 2 x (8+2)</p><p>Saves: Str +0 Dex +2 Con +2, Int +1 Wis* +3, Cha* +5</p><p>Special Defenses: Necrotic and Radiant Resistance</p><p></p><p>OFFENSE</p><p>Speed: 30ft</p><p>Melee: Dagger +4 / 1d4+2 or Staff +2 / 1d6 or 1d8 (2HD)</p><p>Ranged: Eldritch blast +5 / 1d10</p><p></p><p>ATTRIBUTES</p><p>[spoiler=Rolled stats]</p><p><a href="https://rolz.org/info?21eevep0ac:lf3qu8ui" target="_blank">neurotic: repeat6 4D6H3 #amitielstats → 11; 12; 14; 14; 12; 14high 3 of 2; 1; 6; 3 = 11;high 3 of 6; 2; 4; 1 = 12;high 3 of 5; 4; 5; 3 = 14;high 3 of 5; 1; 6; 3 = 14;high 3 of 3; 6; 3; 3 = 12;high 3 of 6; 5; 2; 3 = 14#Amitiel statsAmitiel statsAmitiel statsAmitiel statsAmitiel statsAmitiel stats</a></p><p>base: cha 14, dex 14, con 14, int 12, wis 12, str 11</p><p>[/spoiler]</p><p>Str 11 (+0), Dex 14 (+2), Con 15 (+2), Int 12 (+1), Wis 12 (+1), Cha 16 (+2)</p><p>(Cha +2 Aasimar, Con +1 Aasimar)</p><p></p><p>SPELLS (3 known, 2 1st level slots):</p><p>Cantrips:</p><p>Eldritch Blast (warlock)</p><p>Minor Illusion (warlock)</p><p>Light (Aasimar)</p><p>Sacred Flame (Celestial)</p><p>1st: <s>Healing Elixir</s>, Guiding bolt, Protection from Evil</p><p></p><p>Invocations: Repelling Blast, Eyes of the Runekeeper</p><p></p><p></p><p>FEATS:</p><p>Not yet</p><p></p><p>Warlock: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion</p><p>SKILLS:</p><table style='width: 100%'><tr><td><strong>Proficiency</strong></td><td><strong>Source</strong></td></tr><tr><td>Arcana</td><td>Warlock</td></tr><tr><td>Investigation</td><td>Warlock</td></tr><tr><td>Religion</td><td>Cloistered Scholar</td></tr><tr><td>History</td><td>Cloistered Scholar</td></tr></table><p></p><p></p><table style='width: 100%'><tr><td><strong>Skill</strong></td><td><strong>Attrib</strong></td><td><strong>Mod</strong></td><td><strong>Prof</strong></td><td><strong>Total</strong></td></tr><tr><td>Acrobatics</td><td>DEX</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Animal Handling</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Arcana</td><td>INT</td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td>Athletics</td><td>STR</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Deception</td><td>CHA</td><td>+3</td><td></td><td>+3</td></tr><tr><td>History</td><td>INT</td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td>Insight</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Intimidation</td><td>CHA</td><td>+3</td><td></td><td>+3</td></tr><tr><td>Investigation</td><td>INT</td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td>Medicine</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Nature</td><td>INT</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Perception</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Performance</td><td>CHA</td><td>+3</td><td></td><td>+3</td></tr><tr><td>Persuasion</td><td>CHA</td><td>+3</td><td></td><td>+3</td></tr><tr><td>Religion</td><td>INT</td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Stealth</td><td>DEX</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Survival</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr></table><p></p><p>[spoiler=FEATURES]</p><p><strong>Aasimar</strong></p><p>Languages: Celestial, Common</p><p>Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.</p><p>Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it.</p><p>Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.</p><p></p><p>Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.</p><p></p><p>Once you use this trait, you can't use it again until you finish a long rest.</p><p></p><p><strong>Background</strong></p><p>Skill Proficiencies: History, Religion</p><p>Languages: Draconic and Untheric</p><p>Equipment: The scholar's robes</p><p>a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife)</p><p>a borrowed book on the subject of your current study (Necronomicon)</p><p>and a pouch containing 10 gp</p><p></p><p>Library Access</p><p></p><p><strong>Warlock</strong></p><p>Proficiencies</p><p>Armor: Light armor</p><p>Weapons: Simple weapons</p><p>Saving Throws: Wisdom, Charisma</p><p></p><p>Bonus Cantrips: Sacred Flame, Light</p><p>Healing Light 3d6 of healing daily in 1d6 steps</p><p>Radiant Soul: wings for 1 minute, +CHA radiant damage with attacks or spells</p><p>Spellcasting: DC 13</p><p>[/spoiler]</p><p></p><p>TRAIT: I quote (or misquote) sacred texts and proverbs in almost every situation.</p><p>IDEAL: Faith. I trust that my deity will guide my actions, I have faith that if I work hard, things will go well.</p><p>BOND: I would die to recover an ancient relic of my faith that was lost long ago.</p><p>FLAW: I put too much trust in those who wield power within my temple’s hierarchy.</p><p></p><p></p><p>[spoiler=EQUIPMENT]</p><p>Quarterstaff</p><p>Arcane Focus (Crystal)</p><p>A scholar's pack</p><p>Leather armor</p><p>Two daggers</p><p>[spoiler=Spellcasting supplies]</p><p>Protection from Evil: Holy water/powdered silver and iron; consumed (5 / 5)</p><p>Healing Elixir: Alchemist supplies</p><p>[/spoiler]</p><p></p><p>Scholar's robes</p><p>A writing kit (small pouch with a quill, ink, folded parchment and a small penknife)</p><p>a borrowed book on the subject of your current study (Necronomicon)</p><p></p><p>Trinket: <a href="https://rolz.org/info?21eevep0ac:lf6l7yze" target="_blank">Dead scarab beetle the size of your hand</a></p><p></p><p></p><p>10gp</p><p>[/spoiler]</p><p></p><p>[spoiler=Description and History]</p><p>Amitiel looks human for most part and only those knowledgeable in such things can discern his true nature. He has black hair, hooked nose and clear tan with dark intense eyes. For most of the existence he remembers he lived in Oghma halls, maintaining the library, keeping records of new tomes and doing things most of the librarians anywhere would find familiar. Only library patrons would be strange, angels, archons, primordials, spirits, even occasional fiend.</p><p></p><p>Everything in his world turned up-side-down when he was chosen to find out more about the threat the patron of bards detected in the future. Amitiel was sent down as simple monk, librarian in the Great Library of Waterdeep where he was to search for clues of The Apocalypse and lead mortals toward recovering of artifacts for Good and discouraging those who searched for dark lore.</p><p></p><p>At one point, he traced an obscure tome to a library of a known archmage Delenir and after some effort obtained access to it. The old archmage required help in reading some tomes and researching and Amitiel was happy to help.</p><p></p><p>In the last half century of his life he was a fixture in the library, searching, questing, trying to prevent the thing Oghma saw. And he failed. Not only that, he felt the grace of Oghma retreat as the world changed. He got sick - a new experience for an angel - and was fading quickly when his superior contacted him and offered to bring him home.</p><p></p><p>Amitiel turned the offer down and asked to remain in the mortal body. He remained at the library even as mortal world kept changing. He questioned everyone about the changes, from Delenir to God-Kings advisors. Not subtle and without political power, he was soon banned from the palace. And he still couldn't find anything that could reverse the events. Or find the artifact he sought.</p><p></p><p>Was this "Sundering" the Apocalypse he didn't prevent? Would Delenir still rule if he did things differently?</p><p></p><p>In desperation, he removed himself from his exile and tried to do something real, something that could be felt in the world. Or simply die in the process hopefully returning to Oghma halls.</p><p></p><p>The chance to do that came with Delenir's summons and Amil eagerly awaited new developments.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8960519, member: 24380"] [SIZE=5]Amitiel - angel of truth, Amil for mortals[/SIZE] [I][COLOR=rgb(84, 172, 210)]Patron: Radueriel - angel who can create other angels and oversees archives[/COLOR] Protector Aasimar Celestial Tome Warlock 2[/I] [spoiler=XP] Start: 300/900XP [URL='https://www.enworld.org/threads/ooc-baptism-by-fire_full.696297/post-8980631']270[/URL] [URL='https://www.enworld.org/threads/ooc-baptism-by-fire_full.696297/post-8980631']XP for intro RP for 570/900XP[/URL] [url=https://www.enworld.org/threads/5e_one-shot-baptism-by-fire.696610/post-8984315]-20% (114) XP for disease curing ritual: 683/900XP[/url] [/spoiler] [spoiler=IMAGE] [ATTACH type="full" alt="1678529787392.png"]277823[/ATTACH] [/spoiler] Alignment: Chaotic Good Size: Medium Type (Subtype): Humanoid (Outsider) Init: +2 Senses: Darkvision 60' Passive: Perception 11, Insight 11 DEFENSE AC: 13 (leather 11 +2 dex) HP: 20 = 2 x (8+2) Saves: Str +0 Dex +2 Con +2, Int +1 Wis* +3, Cha* +5 Special Defenses: Necrotic and Radiant Resistance OFFENSE Speed: 30ft Melee: Dagger +4 / 1d4+2 or Staff +2 / 1d6 or 1d8 (2HD) Ranged: Eldritch blast +5 / 1d10 ATTRIBUTES [spoiler=Rolled stats] [URL='https://rolz.org/info?21eevep0ac:lf3qu8ui']neurotic: repeat6 4D6H3 #amitielstats → 11; 12; 14; 14; 12; 14high 3 of 2; 1; 6; 3 = 11;high 3 of 6; 2; 4; 1 = 12;high 3 of 5; 4; 5; 3 = 14;high 3 of 5; 1; 6; 3 = 14;high 3 of 3; 6; 3; 3 = 12;high 3 of 6; 5; 2; 3 = 14#Amitiel statsAmitiel statsAmitiel statsAmitiel statsAmitiel statsAmitiel stats[/URL] base: cha 14, dex 14, con 14, int 12, wis 12, str 11 [/spoiler] Str 11 (+0), Dex 14 (+2), Con 15 (+2), Int 12 (+1), Wis 12 (+1), Cha 16 (+2) (Cha +2 Aasimar, Con +1 Aasimar) SPELLS (3 known, 2 1st level slots): Cantrips: Eldritch Blast (warlock) Minor Illusion (warlock) Light (Aasimar) Sacred Flame (Celestial) 1st: [S]Healing Elixir[/S], Guiding bolt, Protection from Evil Invocations: Repelling Blast, Eyes of the Runekeeper FEATS: Not yet Warlock: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion SKILLS: [TABLE] [TR] [TD][B]Proficiency[/B][/TD] [TD][B]Source[/B][/TD] [/TR] [TR] [TD]Arcana[/TD] [TD]Warlock[/TD] [/TR] [TR] [TD]Investigation[/TD] [TD]Warlock[/TD] [/TR] [TR] [TD]Religion[/TD] [TD]Cloistered Scholar[/TD] [/TR] [TR] [TD]History[/TD] [TD]Cloistered Scholar[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD][B]Skill[/B][/TD] [TD][B]Attrib[/B][/TD] [TD][B]Mod[/B][/TD] [TD][B]Prof[/B][/TD] [TD][B]Total[/B][/TD] [/TR] [TR] [TD]Acrobatics[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Animal Handling[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Arcana[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+3[/TD] [/TR] [TR] [TD]Athletics[/TD] [TD]STR[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Deception[/TD] [TD]CHA[/TD] [TD]+3[/TD] [TD][/TD] [TD]+3[/TD] [/TR] [TR] [TD]History[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+3[/TD] [/TR] [TR] [TD]Insight[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Intimidation[/TD] [TD]CHA[/TD] [TD]+3[/TD] [TD][/TD] [TD]+3[/TD] [/TR] [TR] [TD]Investigation[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+3[/TD] [/TR] [TR] [TD]Medicine[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Nature[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Perception[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Performance[/TD] [TD]CHA[/TD] [TD]+3[/TD] [TD][/TD] [TD]+3[/TD] [/TR] [TR] [TD]Persuasion[/TD] [TD]CHA[/TD] [TD]+3[/TD] [TD][/TD] [TD]+3[/TD] [/TR] [TR] [TD]Religion[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+3[/TD] [/TR] [TR] [TD]Sleight of Hand[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Stealth[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Survival[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [/TABLE] [spoiler=FEATURES] [B]Aasimar[/B] Languages: Celestial, Common Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest. Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it. Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest. [B]Background[/B] Skill Proficiencies: History, Religion Languages: Draconic and Untheric Equipment: The scholar's robes a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife) a borrowed book on the subject of your current study (Necronomicon) and a pouch containing 10 gp Library Access [B]Warlock[/B] Proficiencies Armor: Light armor Weapons: Simple weapons Saving Throws: Wisdom, Charisma Bonus Cantrips: Sacred Flame, Light Healing Light 3d6 of healing daily in 1d6 steps Radiant Soul: wings for 1 minute, +CHA radiant damage with attacks or spells Spellcasting: DC 13 [/spoiler] TRAIT: I quote (or misquote) sacred texts and proverbs in almost every situation. IDEAL: Faith. I trust that my deity will guide my actions, I have faith that if I work hard, things will go well. BOND: I would die to recover an ancient relic of my faith that was lost long ago. FLAW: I put too much trust in those who wield power within my temple’s hierarchy. [spoiler=EQUIPMENT] Quarterstaff Arcane Focus (Crystal) A scholar's pack Leather armor Two daggers [spoiler=Spellcasting supplies] Protection from Evil: Holy water/powdered silver and iron; consumed (5 / 5) Healing Elixir: Alchemist supplies [/spoiler] Scholar's robes A writing kit (small pouch with a quill, ink, folded parchment and a small penknife) a borrowed book on the subject of your current study (Necronomicon) Trinket: [URL='https://rolz.org/info?21eevep0ac:lf6l7yze']Dead scarab beetle the size of your hand[/URL] 10gp [/spoiler] [spoiler=Description and History] Amitiel looks human for most part and only those knowledgeable in such things can discern his true nature. He has black hair, hooked nose and clear tan with dark intense eyes. For most of the existence he remembers he lived in Oghma halls, maintaining the library, keeping records of new tomes and doing things most of the librarians anywhere would find familiar. Only library patrons would be strange, angels, archons, primordials, spirits, even occasional fiend. Everything in his world turned up-side-down when he was chosen to find out more about the threat the patron of bards detected in the future. Amitiel was sent down as simple monk, librarian in the Great Library of Waterdeep where he was to search for clues of The Apocalypse and lead mortals toward recovering of artifacts for Good and discouraging those who searched for dark lore. At one point, he traced an obscure tome to a library of a known archmage Delenir and after some effort obtained access to it. The old archmage required help in reading some tomes and researching and Amitiel was happy to help. In the last half century of his life he was a fixture in the library, searching, questing, trying to prevent the thing Oghma saw. And he failed. Not only that, he felt the grace of Oghma retreat as the world changed. He got sick - a new experience for an angel - and was fading quickly when his superior contacted him and offered to bring him home. Amitiel turned the offer down and asked to remain in the mortal body. He remained at the library even as mortal world kept changing. He questioned everyone about the changes, from Delenir to God-Kings advisors. Not subtle and without political power, he was soon banned from the palace. And he still couldn't find anything that could reverse the events. Or find the artifact he sought. Was this "Sundering" the Apocalypse he didn't prevent? Would Delenir still rule if he did things differently? In desperation, he removed himself from his exile and tried to do something real, something that could be felt in the world. Or simply die in the process hopefully returning to Oghma halls. The chance to do that came with Delenir's summons and Amil eagerly awaited new developments. [/spoiler] [/QUOTE]
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