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[5e_One Shot] Baptism by Fire_RG
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<blockquote data-quote="jmucchiello" data-source="post: 8978194" data-attributes="member: 813"><p><strong><span style="font-size: 26px">Lorella Me'le'dadryll</span></strong></p><p></p><p>Lorella can't remember how she ended up in a frontier fort. She fled of the last city she lived in to outrun the law sniffing at her heels. She hid in a supply boat and stayed in the fort. She has been working odd jobs at the inn and the bakery in order fit in. But, she needs to find something better. There's no point in burgling here as there are no snobbish rich folks who wouldn't even notice a few missing trifles.</p><p></p><p><strong>Race:</strong> Female Wood Elf; <strong>Class-Level:</strong> Rogue-2; <strong>Background:</strong> Criminal</p><p><strong>Alignment:</strong> Neutral Good; <strong>Proficiency Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 14; <strong>Passive Investigation:</strong> 14</p><p><strong>Hit Dice:</strong> 2d8+6; <strong>Spent HD:</strong> None</p><p></p><p><strong>Strength:</strong> 14 (+2);</p><p><strong>Dexterity:</strong> 19 (+4); <strong>SAVES:</strong> +6; <strong>Acrobatics:</strong> +6; <strong>Sleight of Hand:</strong> +6; <strong>Stealth:</strong> +8 (expert); <strong>Thieves' Tools:</strong> +8 (expert)</p><p><strong>Constitution:</strong> 16 (+3);</p><p><strong>Intelligence:</strong> 14 (+2); <strong>SAVES:</strong> +4; <strong>Investigation:</strong> +4</p><p><strong>Wisdom:</strong> 14 (+2); <strong>Insight:</strong> +4; <strong>Perception:</strong> +4</p><p><strong>Charisma:</strong> 12 (+1); <strong>Deception:</strong> +3;</p><p></p><p><span style="font-size: 26px"><strong>Combat</strong></span></p><p style="margin-left: 20px"><strong>Speed:</strong> 35 ft</p> <p style="margin-left: 20px"><strong>Initiative:</strong> +4</p> <p style="margin-left: 20px"><strong>AC:</strong> 16 (armor 12 +4 Dex)</p> <p style="margin-left: 20px"><strong>HP:</strong> 22/22; <strong>TEMP:</strong> 0</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Rapier:</strong> +6 melee 1d8+4 piercing</p> <p style="margin-left: 20px"><strong>Longbow:</strong> +6 ranged 1d8+4 piercing; <em>Range:</em> 150/600</p><p></p><p><span style="font-size: 26px"><strong>Proficiencies</strong></span></p><p style="margin-left: 20px"><strong>Languages:</strong> Common, Elvish, Thieves' Cant</p> <p style="margin-left: 20px"><strong>Tools:</strong> Thieves' Tools, Playing Cards</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light armor</p> <p style="margin-left: 20px"><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords, longbow, shortbow</p><p></p><p><span style="font-size: 26px"><strong>Race:</strong> Wood Elf</span></p><p style="margin-left: 20px"><strong>Ability Score Increase:</strong> +2 to Dex, +1 Wis; <strong>Bonus Skill:</strong> Stealth; <strong>Bonus Feat:</strong> Ritual Caster</p> <p style="margin-left: 20px"><strong>Language:</strong> Elvish</p> <p style="margin-left: 20px"><strong>Darkvision:</strong> Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p> <p style="margin-left: 20px"><strong>Keen Senses:</strong> You have proficiency in the Perception skill.</p> <p style="margin-left: 20px"><strong>Fey Ancestry:</strong> You have advantage on saving throws against being charmed, and magic can't put you to sleep</p> <p style="margin-left: 20px"><strong>Trance</strong></p> <p style="margin-left: 20px"><strong>Elf Weapon Training</strong> You have proficiency with the longsword, shortsword, shortbow, and longbow.</p> <p style="margin-left: 20px"><strong>Fleet of Foot</strong> Your base walking speed increases to 35 feet.</p> <p style="margin-left: 20px"><strong>Mask of the Wild</strong> You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena</p><p></p><p><span style="font-size: 26px"><strong>Background:</strong> Criminal</span></p><p style="margin-left: 20px"><strong>Skills:</strong> Deception, Stealth; <strong>Tools:</strong> Gaming Set, Thieves' Tools;</p> <p style="margin-left: 20px"><strong>Specialty:</strong> Burglar</p> <p style="margin-left: 20px"><strong>Criminal Contact:</strong> You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p><p></p><p><span style="font-size: 26px"><strong>Class:</strong> Rogue</span></p><p style="margin-left: 20px"><strong>Skills:</strong> Acrobatics, Insight, Sleight of Hand</p> <p style="margin-left: 20px"><strong>Expertise:</strong> Stealth and Thieves' Tools</p> <p style="margin-left: 20px"><strong>Sneak Attack:</strong> +1d6</p> <p style="margin-left: 20px"><strong>Cunning Action:</strong> You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p><p></p><p><span style="font-size: 26px"><strong>Equipment</strong></span></p><p style="margin-left: 20px">Rapier (2#)</p> <p style="margin-left: 20px">Studded Leather Armor (13#)</p> <p style="margin-left: 20px">Longbow (2#)</p> <p style="margin-left: 20px">30 arrows</p> <p style="margin-left: 20px">Waterskin (5#)</p> <p style="margin-left: 20px">Traveler's Clothes (4#)</p> <p style="margin-left: 40px">Backpack (5#)</p> <p style="margin-left: 40px">Bedroll (7#)</p> <p style="margin-left: 40px">Fine Clothes (6#)</p> <p style="margin-left: 40px">Mess Kit (1#)</p> <p style="margin-left: 40px">Perfume (vial) (--)</p> <p style="margin-left: 40px">Tinderbox (1#)</p> <p style="margin-left: 40px">Whetstone (1#)</p> <p style="margin-left: 20px">Belt</p> <p style="margin-left: 40px">Pouch (???)</p><p></p><p style="margin-left: 20px">Light Load: 70#, Medium Load: 140#, Max Load: 210#</p> <p style="margin-left: 20px">Current Load: 47#</p><p></p><p>[spoiler="Die Rolls"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=277232" target="_blank">Link:</a></p><p>4D6.HIGH(3) = [2, 4, 6, 6] = 16 CON</p><p>4D6.HIGH(3) = [4, 2, 5, 3] = 12 CHA</p><p>4D6.HIGH(3) = [5, 5, 1, 3] = 13 WIS +1 Elf</p><p>4D6.HIGH(3) = [5, 6, 6, 4] = 17 DEX +2 Elf</p><p>4D6.HIGH(3) = [2, 6, 6, 1] = 14 INT</p><p>4D6.HIGH(3) = [5, 1, 4, 5] = 14 STR</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 8978194, member: 813"] [B][SIZE=7]Lorella Me'le'dadryll[/SIZE][/B] Lorella can't remember how she ended up in a frontier fort. She fled of the last city she lived in to outrun the law sniffing at her heels. She hid in a supply boat and stayed in the fort. She has been working odd jobs at the inn and the bakery in order fit in. But, she needs to find something better. There's no point in burgling here as there are no snobbish rich folks who wouldn't even notice a few missing trifles. [B]Race:[/B] Female Wood Elf; [B]Class-Level:[/B] Rogue-2; [B]Background:[/B] Criminal [B]Alignment:[/B] Neutral Good; [B]Proficiency Bonus:[/B] +2 [B]Passive Perception:[/B] 14; [B]Passive Investigation:[/B] 14 [B]Hit Dice:[/B] 2d8+6; [B]Spent HD:[/B] None [B]Strength:[/B] 14 (+2); [B]Dexterity:[/B] 19 (+4); [B]SAVES:[/B] +6; [B]Acrobatics:[/B] +6; [B]Sleight of Hand:[/B] +6; [B]Stealth:[/B] +8 (expert); [B]Thieves' Tools:[/B] +8 (expert) [B]Constitution:[/B] 16 (+3); [B]Intelligence:[/B] 14 (+2); [B]SAVES:[/B] +4; [B]Investigation:[/B] +4 [B]Wisdom:[/B] 14 (+2); [B]Insight:[/B] +4; [B]Perception:[/B] +4 [B]Charisma:[/B] 12 (+1); [B]Deception:[/B] +3; [SIZE=7][B]Combat[/B][/SIZE] [INDENT][B]Speed:[/B] 35 ft[/INDENT] [INDENT][B]Initiative:[/B] +4[/INDENT] [INDENT][B]AC:[/B] 16 (armor 12 +4 Dex)[/INDENT] [INDENT][B]HP:[/B] 22/22; [B]TEMP:[/B] 0[/INDENT] [INDENT][/INDENT] [INDENT][B]Rapier:[/B] +6 melee 1d8+4 piercing[/INDENT] [INDENT][B]Longbow:[/B] +6 ranged 1d8+4 piercing; [I]Range:[/I] 150/600[/INDENT] [SIZE=7][B]Proficiencies[/B][/SIZE] [INDENT][B]Languages:[/B] Common, Elvish, Thieves' Cant[/INDENT] [INDENT][B]Tools:[/B] Thieves' Tools, Playing Cards[/INDENT] [INDENT][B]Armor:[/B] Light armor[/INDENT] [INDENT][B]Weapons:[/B] Simple weapons, hand crossbows, longswords, rapiers, shortswords, longbow, shortbow[/INDENT] [SIZE=7][B]Race:[/B] Wood Elf[/SIZE] [INDENT][B]Ability Score Increase:[/B] +2 to Dex, +1 Wis; [B]Bonus Skill:[/B] Stealth; [B]Bonus Feat:[/B] Ritual Caster[/INDENT] [INDENT][B]Language:[/B] Elvish[/INDENT] [INDENT][B]Darkvision:[/B] Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.[/INDENT] [INDENT][B]Keen Senses:[/B] You have proficiency in the Perception skill.[/INDENT] [INDENT][B]Fey Ancestry:[/B] You have advantage on saving throws against being charmed, and magic can't put you to sleep[/INDENT] [INDENT][B]Trance[/B][/INDENT] [INDENT][B]Elf Weapon Training[/B] You have proficiency with the longsword, shortsword, shortbow, and longbow.[/INDENT] [INDENT][B]Fleet of Foot[/B] Your base walking speed increases to 35 feet.[/INDENT] [INDENT][B]Mask of the Wild[/B] You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena[/INDENT] [SIZE=7][B]Background:[/B] Criminal[/SIZE] [INDENT][B]Skills:[/B] Deception, Stealth; [B]Tools:[/B] Gaming Set, Thieves' Tools;[/INDENT] [INDENT][B]Specialty:[/B] Burglar[/INDENT] [INDENT][B]Criminal Contact:[/B] You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.[/INDENT] [SIZE=7][B]Class:[/B] Rogue[/SIZE] [INDENT][B]Skills:[/B] Acrobatics, Insight, Sleight of Hand[/INDENT] [INDENT][B]Expertise:[/B] Stealth and Thieves' Tools[/INDENT] [INDENT][B]Sneak Attack:[/B] +1d6[/INDENT] [INDENT][B]Cunning Action:[/B] You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.[/INDENT] [SIZE=7][B]Equipment[/B][/SIZE] [INDENT]Rapier (2#)[/INDENT] [INDENT]Studded Leather Armor (13#)[/INDENT] [INDENT]Longbow (2#)[/INDENT] [INDENT]30 arrows[/INDENT] [INDENT]Waterskin (5#)[/INDENT] [INDENT]Traveler's Clothes (4#)[/INDENT] [INDENT=2]Backpack (5#)[/INDENT] [INDENT=2]Bedroll (7#)[/INDENT] [INDENT=2]Fine Clothes (6#)[/INDENT] [INDENT=2]Mess Kit (1#)[/INDENT] [INDENT=2]Perfume (vial) (--)[/INDENT] [INDENT=2]Tinderbox (1#)[/INDENT] [INDENT=2]Whetstone (1#)[/INDENT] [INDENT]Belt[/INDENT] [INDENT=2]Pouch (???)[/INDENT] [INDENT]Light Load: 70#, Medium Load: 140#, Max Load: 210#[/INDENT] [INDENT]Current Load: 47#[/INDENT] [spoiler="Die Rolls"] [URL='http://roll.coyotecode.net/lookup.php?rollid=277232']Link:[/URL] 4D6.HIGH(3) = [2, 4, 6, 6] = 16 CON 4D6.HIGH(3) = [4, 2, 5, 3] = 12 CHA 4D6.HIGH(3) = [5, 5, 1, 3] = 13 WIS +1 Elf 4D6.HIGH(3) = [5, 6, 6, 4] = 17 DEX +2 Elf 4D6.HIGH(3) = [2, 6, 6, 1] = 14 INT 4D6.HIGH(3) = [5, 1, 4, 5] = 14 STR [/spoiler] [/QUOTE]
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