AverageCitizen
Explorer
1. Caster hand economy. This whole concept is a mess (I hate that I even have to type "caster hand economy" but there it is), and RAW for it is buried in several separate places.
2. Monster stat blocks. I loved that in 4e you had everything you need for a monster in its block. Now they are back to spell lists so I am printing things out ahead of time or flipping through the PHB. Bummer.
3. Skill/tool proficiency overlap. What the heck? Perform vs. instrument proficiency especially. Not hard to adjudicate around the problem, but RAW it makes little sense.
4. Hiding is all over the place, again. The Twitter de-facto rulings are good.
5. The "rulings, not rules" mentality is good, but some people think it makes 5e above reproach and that anyone who has a problem with the rules doesn't "get" 5e. I like the hands-off approach too, guys, but that doesn't mean 5e doesn't have room to improve.
Overall, I really like 5e. It is my favorite edition so far. Really, it only drops the ball in a few non-critical areas.
2. Monster stat blocks. I loved that in 4e you had everything you need for a monster in its block. Now they are back to spell lists so I am printing things out ahead of time or flipping through the PHB. Bummer.
3. Skill/tool proficiency overlap. What the heck? Perform vs. instrument proficiency especially. Not hard to adjudicate around the problem, but RAW it makes little sense.
4. Hiding is all over the place, again. The Twitter de-facto rulings are good.
5. The "rulings, not rules" mentality is good, but some people think it makes 5e above reproach and that anyone who has a problem with the rules doesn't "get" 5e. I like the hands-off approach too, guys, but that doesn't mean 5e doesn't have room to improve.
Overall, I really like 5e. It is my favorite edition so far. Really, it only drops the ball in a few non-critical areas.