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<blockquote data-quote="Tony Vargas" data-source="post: 6868744" data-attributes="member: 996"><p>The trick was you only had to remember the ones you actually picked at chargen/level-up, that topped out around 10 attacks and 6 utilities at 20th level (including at-wills), you'd swap some around and maybe pick up a capstone somewhere over the next 10 levels, but that's about it. That's about the number spells (including at-will cantrips) you'd need to remember for an 8th level Cleric or Wizard in 5e, at 20th you'd likely be prepping 25 spells in 5e on top of 5 cantrips - and those prepped spells can be different each 'day.' Of course, there's no 30th in 5e (and there was no 40th in 4e).</p><p></p><p>It's nothing new, it's just been presented explicitly. Sure, in classic D&D class balance was heavily impacted by encounters/day, but there were absolutely no numeric guidelines, either in how to design a challenging encounter, nor in how many of them to have (there was plenty of Gygaxian circumlocution on the topic, of course), while in 3e, it took far more than just encounters/day to try to hammer down Tier 1 classes enough that any sort of balance was even on the horizon - either way, the encounters/day aspect was clearly there, the 5MWD clearly a problem, but there was no clear answer from TSR or WotC what they were shooting for in their design. In 4e there was an encounter/day guideline, but deviating from it didn't matter too much to class balance - so again, the encounter/day guideline didn't seem that important (though it really was nice to have to keep encounter balance where it was designed to be). </p><p></p><p>During the Next playtest, Mike Mearls came right and said there would be 'Crystal Clear Guidance' as to where, in encounters/day, the classes would be balanced. It turns out it was 6-8, with 2-3 short rests. There were a lot of promises and promise-sounding goals set out for 5e, and no other was met quite so neatly & succinctly as that one.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6868744, member: 996"] The trick was you only had to remember the ones you actually picked at chargen/level-up, that topped out around 10 attacks and 6 utilities at 20th level (including at-wills), you'd swap some around and maybe pick up a capstone somewhere over the next 10 levels, but that's about it. That's about the number spells (including at-will cantrips) you'd need to remember for an 8th level Cleric or Wizard in 5e, at 20th you'd likely be prepping 25 spells in 5e on top of 5 cantrips - and those prepped spells can be different each 'day.' Of course, there's no 30th in 5e (and there was no 40th in 4e). It's nothing new, it's just been presented explicitly. Sure, in classic D&D class balance was heavily impacted by encounters/day, but there were absolutely no numeric guidelines, either in how to design a challenging encounter, nor in how many of them to have (there was plenty of Gygaxian circumlocution on the topic, of course), while in 3e, it took far more than just encounters/day to try to hammer down Tier 1 classes enough that any sort of balance was even on the horizon - either way, the encounters/day aspect was clearly there, the 5MWD clearly a problem, but there was no clear answer from TSR or WotC what they were shooting for in their design. In 4e there was an encounter/day guideline, but deviating from it didn't matter too much to class balance - so again, the encounter/day guideline didn't seem that important (though it really was nice to have to keep encounter balance where it was designed to be). During the Next playtest, Mike Mearls came right and said there would be 'Crystal Clear Guidance' as to where, in encounters/day, the classes would be balanced. It turns out it was 6-8, with 2-3 short rests. There were a lot of promises and promise-sounding goals set out for 5e, and no other was met quite so neatly & succinctly as that one. [/QUOTE]
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