D&D 5E 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

Jeremy E Grenemyer

Feisty
Supporter
Eleasias - Highsun
Third day of the first tenday
1500 DR - Year of the Sea's Secrets Revealed


Current Clack for your D&D adventuring needs

SUZAIL - A third door at Landaeyr’s sprawling shop nigh the Eastgate has opened up for business. Ansraeve Landaeyr is said to have made so much coin selling “things we forgot” wares to folk departing Suzail that he was able to make a deal for three large crates of firewine with a caravan master delayed by the watch Dragons of Eastgate for running overloaded wagons. The contents of those crates, plus a variety of individual bottles procured from Suzail’s docks, adorn an otherwise bare room whose side wall shares a dead end alley (ends at the Suzail’s eastern wall) with Hrungoun’s gift wares shop. Tarpreskur’s small-wares delivery service, located one additional door and alley “downwall” from Hrungoun’s, has already begun delivering individual bottles of wine from Landaeyr’s to local buyers. The cost for a bottle of firewine plus delivery is said to be half the current rate for a bottle of firewine anywhere else in Suzail.
 

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Jeremy E Grenemyer

Feisty
Supporter
Eleasias - Highsun
Fourth day of the first tenday
1500 DR - Year of the Sea's Secrets Revealed

Beware the Nightcloak!

SUZAIL - No less than six senior retainers of the House of Rallyhorn have been unmasked as dopplegangers. The retainers they were posing as–all members of the long-serving Dornalhand family–are presumed dead and gone. That the House of Rallyorn has for three decades running fought a quiet war of attrition with Heldran “Nightcloak” Rallyorn is no secret; for just as long the family has been forced to curtail its appearances at revels, feasts, and gatherings, for fear of an assassin’s blade finding its way into their collective backs. This latest act of aggression suggests Nightcloak has redoubled his efforts to eliminate the family, though his location and the means by which he is able to secure the loyalty of so many dopplegangers remains a secret yet to be uncovered. The unmasking is believed to have been violent; temple priests from the Towers of Good Fortune and the House of Oghma were seen riding in coaches bearing the Rallyhorn crest and rushing inside the family mansion, while four Wizards of War were observed flying near the building and casting spells to quench a pair of uncontrolled fires that raged inside.
 

Jeremy E Grenemyer

Feisty
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Adding to the Silent Sail

The Eye on the Realms article THE SILENT SAIL, written by Ed Greenwood and published in Dungeon 185(1) gives a bare bones description for six of the eleven members of a Marsember-based cabal of merchants, known collectively as the Silent Sail.

The entries were written this way so Dungeon Masters could expand them to suit the needs of their campaign. In order to help my fellow DMs, I have done the work of adding supplemental information to each merchant entry, along with edits for the sake of readability.

The Silent Sail cabal of Marsember can be used in pretty much any era of the Realms. They all have known each other for years, and each runs at least one fleet of merchant vessels (several of which are conveniently registered under false Sembian ownership). The six listed below are the most dominant of the eleven merchants who are members of the Silent Sail trading cabal. None are noble. None hail from rich, old-money families.(2)

Omborr “Moonbelly” Moumbelrow

A fat, stupid-looking man (his face looks like that of a child—a very sleepy child) with massive shoulders and forearms and two dangling wisps of mustache. He has become very wealthy by following his firm belief that coin is best made by improving wares: the nicest packaging, the right amount, the attached accessory (if selling a powdered spice, include a tiny scoop for dispensing it; if selling wine-flasks, make sure they have an attached drinking-cup). Omborr lives on the mainland portion of Marsember and rarely travels to its islands, preferring to send trusted agents or errand runners instead. Omborr envisions a small fleet of luxuriously appointed vessels for ferrying guests to ports of call in Sembia. He thinks such a fleet could serve as lucrative (if temporary) rooming houses in the winter months.

Naskbryn Hallort

A thin, quiet, and spartan man with sad-eyes and a droopy mustache. Naskbryn has mastered looking tired and beaten, and can shift from the role of proud, influential wares trader to down-to-his-last-coin merchant in an instant. He believes in patiently growing richer by achieving little concessions in every deal (I sell you X for Y coins and get access to Z, or: I’ll sell you A for B coins if you let me buy your C and sell them to no one else located in Selgaunt). Naskbryn banks these extra coins in Morningmist Hall for safekeeping. He owns three hulking boats useful for bulk shipping common goods no pirate would care to steal.

Drarra Jamrathrar

A wrinkled and stooped onetime beauty who began as a bedmate-for-hire and later made much coin procuring and pandering. She believes making patrons feel favored is the road to riches, and works to build loyalties so clients always turn to her first. Her fleet of trading cogs ship mustard and ales to Inner Sea ports, and return with raw materials for Cormyrean crafters. Those same vessels depart with mistresses and brightlads who’ve fallen out of Drarra’s favor or incurred her wrath. Drarra’s factors (trade agents) are tasked with finding “that which is yearned for most” by her clients. She rewards her factors handsomely when they return to Marsember with such an item. She never asks how they obtained it.

Targrith “Tightcoins” Ambarthen

A balding merchant, with a long, straight nose, bristling black brows, and hard-staring black eyes. A swift-witted, cunning man who thinks ahead and looks for the unseen factor or the new angle or wrinkle. Taciturn, but a dominant man, a leader. Targrith is primarily interested in infiltrating Cormyrean and Sembian inspectors and courtiers before the Silent Sail gets investigated. To that end, he has placed agents inside the King’s Tower and is working to install his spies in the Royal Court, in Suzail, and amongst Sembian tax officials (called scrutaars) in Saerloon. Targrith believes there is coin to be made in matchmaking couples, but has made no headway in convincing the other members of the Sail to pursue his idea further.

Ruldragon “Ruldo” Sammurth

A red-haired, restless, handsome, jovial and loud merchant. Ruldo is always merrily chasing young lasses, gambling (small, carefully-limited amounts), and buying flashy new clothes to wear. His laughter and flamboyance hides a calculating and ruthless mind; he likes to be swift and decisive. Ruldo keeps a small, secret-even-from-the-Sail band of professional killers who work on improving poisons at the same time as they develop new scents and sauces. Ruldo believes the future lies in scents that can temporarily adorn the skin with hues and “sheens” (sparkles, etc.) when applied. His fleet imports all manner of ingredients for making and mixing the cooking sauces and perfumes he sells by the crate to eager buyers in Suzail, Arabel, and the Dales.

Sacrask Hammerslyn

A nasal, snapping, sarcastic pessimist who is swift to mock and mimic. He never forgets a name or face, and knows most active merchants in the Dragon Coast region. Sacrask believes big money is to be made not by selling specific goods but by mastering timing: always have the right wares for sale in the right place at the right time, so prices can be high while buyers remain grateful and not complaining of being “purse-tugged.” Unfortunately, Sacrask has thrice been beaten by rivals with faster boats (and, Sacrask suspects, better information). He’s actively searching for spies among the Silent Sail, but hasn’t (yet) found out which of the other ten members have betrayed him. His ships ply the waters of the Dragonmere, fast-sailing cargoes to market in Teziir and Westgate. They take on stolen cargo, then “burnish” it by altering or erasing merchant marks, foil stamps and brands, and forging manifests (so a crate belonging to one merchant appears to be owned by another) for the return trip to Marsember.(3)

I hope this article is of use to you, be it for your D&D campaign or for your own headcanon. Thanks for reading.

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1
Wizards of the Coast mistakenly published the December 2010 issue of Dragon Magazine as number 184.

2
For DMs playing in 1479 DR or later, any one of these merchants could secretly be a member of the highly influential Spice Lords of Marsember.

3
By way of comparison, here is Sacrask’s original entry: A nasal, snapping, sarcastic pessimist who is swift to mock and mimic. Never forgets a name or face, and knows most active merchants in the Dragon Coast region. Believes big money is to be made not by selling specific goods but by mastering timing: always have the right wares for sale in the right place at the right time, so prices can be high but buyers grateful, not complaining of being “purse-tugged.”
 

Jeremy E Grenemyer

Feisty
Supporter
Eleasias - Highsun
Fifth day of the first tenday
1500 DR - Year of the Sea's Secrets Revealed

Dragons storm the Royal Palace. A paucity of adventurers in Arabel. Ettin zombies dug up in Wheloon.

ARABEL - The merchant house of Thond has struck a deal with Arabel’s local lord to supply guards for coal mining north of the city. It is traditional for adventurers to provide such services, as their skill at arms and magic make them useful for defending against both monstrous attacks and brigands. However, the paucity of adventuring companies in Arabel (thanks to Queen’s Raedra’s call for nobles to sponsor adventurers) has forced the city to seek other means of defending the numerous bell pits that provide enough coal to keep its people from freezing to death in the winter months.

SUZAIL - Rumorfire is burning bright in the city over this morning’s pre-dawn charge of Purple Dragons into the Royal Palace. Claims of treason, claims of an attempt on the Queen’s life, rumors of amassed adventurers attempting to take over the Royal Palace and more are traveling across the city as fast as folk can share the latest gossip. Most folk agree that all the Dragons garrisoned on the walls near Eastgate and Horngate that rushed to the Palace have yet to return to their posts.

WHELOON - A pair of ettin corpses were unearthed from the remains of a collapsed warehouse located on the eastern edge of Wheloon, not far from the bridge on the Way of the Manticore that spans the Wyvernflow. Terrified onlookers saw the massive corpses rise up of their own accord, then stand perfectly still. An unknown mage was able to control of the zombies. That same spellcaster “walked” the zombies to the local Purple Dragon garrison, where she was overheard making an offer to take charge of them permanently if the Crown had no use for them.
 

Jeremy E Grenemyer

Feisty
Supporter
Eleasias - Highsun
Sixth day of the first tenday
1500 DR - Year of the Sea's Secrets Revealed

Adventurers race through Cormyr. Rumors run rampant. Watch patrols curtailed. Dragons fill the Royal Palace.

SUZAIL - Gossipmongers focused on events in the Royal Palace and the Rallyhorn mansion are spinning speculation into thread sufficient to keep all of Suzail’s populace cloaked in rumor for the rest of the year. The merchant Naskbryn Hallort of Marsember, recently arrived on business in Suzail, claims to have overheard a pair of underscribes in the Royal Court say that “an entire wing of the Royal Palace has been closed off to anyone not of the Blood Royal,” and that there are “enough Purple Dragons assembled in that wing to invade all of Westgate and conquer it in a day.” The sorcerer Saldashune "Slayer of Serpents" Il-Azzedar was seen departing the Towers of Good fortune with a pronounced limp, suggesting both he and the other members of Thallowood’s Devil Hunters did not survive the Rallyhorn mansion battle unscathed. The sorcerer was carrying an engraved box, too, but folk could see little else of it before Saldashune muttered a spell, sprouted bright pink wings from his back, and flew off in the direction of the noble quarter. Imber Nalasso, of Nalasso’s Scrollworks (on Torch Street) has spent the day fending off questions from patrons and the curious after his wife Varaunta was seen riding through Suzail at a breakneck pace in a Rallyhorn coach while clutching several books to her breast. Closer to the palace, the notorious rogue Dalabrac “Nooseneck” Dardragon, another of Thallowood’s Devil Hunters, was observed to enter Anamonder’s Maps in the company of the warriors Velt Thabbar and Buldo “the Brawler.” The trio of adventurers departed with no less than four long scroll tubes, presumably carrying maps of urgent importance to the Rallyhorn family. Folk across Suzail have noticed an absence of street patrols in the city, and are assuming the Dragons of the Watch have been reassigned to man Suzail’s gates.
 

Jeremy E Grenemyer

Feisty
Supporter
Eleasias - Highsun
Seventh day of the first tenday
1500 DR - Year of the Sea's Secrets Revealed

Halfhap invaded. Queen's Council delayed. Thieves go unpunished on Ranger's Way.

THE RANGER’S WAY - A peddler traveling on the Ranger’s Way rescued a priest of Tymora tied up and gagged just off the road. According to the priest, hight Baeryn, Smiling Hand of Tymora, of the Lady’s House in Arabel, he was accosted by masked riders “wearing black from head to boot, faces and foreheads masked under their black hoods, who burst from the forest, knocked me to the ground, beat me, gagged me, blindfolded and tied me up, and ripped away my temple satchel.” Such satchels are known to be sewn shut and water proof, and to hold temple edicts, copies of sermons, books and scrolls containing prayers, and letters between the head priests of temples. The peddler, Wendra “of the Way” (a seller of miscellaneous wares that travels back and forth on the Ranger’s way between Dhedluk and Waymoot, with occasional trips north to Eveningstar to buy “wares sure to sell in the King’s Wood”), walked Baeryn to his destination, the Sheltering Hand temple in Waymoot. By night within Beruintar’s Bone Warmer–the least expensive of Waymoot’s many inns–she was heard to describe Baeryn as “wearing no priestly vestments, no holy symbol dangling from his neck, and walking alone. Young, too; not a boy but not yet a man. And red with rage over the theft. This was his first temple walk, you know.”

ARABEL - Merchants traveling the Moonsea Ride reported a startling development: Halfhap has been invaded. Purple Dragons manning Arabel’s gates confirmed travel on the Ride is halted between Slingdyke and Griffon Hill. Confusion over who, or what, invaded the walled trading town reigns. According to the red-faced caravan master Thelharkh of Voonlar (owner of several wagons and occasional trader of furs, pelts, and woven textiles) Halfhap was overrun by dwarves.

SUZAIL - Queen Raedra’s Council has been delayed an additional day. Across Suzail the mood has shifted from happy memories of the Midsummer Holiday and Shieldmeet to uncertainty and even concern. This despite Crown officials announcing the Queen is safe and the Royal Palace is secure and under no threat. Purple Dragons backed up by Wizards of War are politely but firmly turning away noble agents (including adventurers) sent to inquire about events in the palace.
 
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Jeremy E Grenemyer

Feisty
Supporter
Eleasias - Highsun
Tenth day of the first tenday
1500 DR - Year of the Sea's Secrets Revealed

Cormyr threatened on all sides. Queen Radrea calls for action.

SUZAIL - The Council of Dragons took place within Dragontriumph Hall today against a backdrop of rumor and speculation. Lord Rallyhorn was one of the first to enter through the grand double doors of the hall, a pained look on his face and a limp obvious to the noble lords assembled behind him. As nobles made their way to the Royal Palace, a sizable number of Purple Dragons departed that same building whilst favoring injuries of their own. Queen Raedra announced to Cormyr’s nobles that Halfhap was invaded from below ground by an army of undead, its local garrison overrun, and the town only retaken yesterday. The queen confirmed Darkhold is still in the hands of the Zhentarim, but it is cut off from the region by hobgoblin forces that control the area. The hobgoblins have taken Corm Orp and Hluthvar, and appear to be marching on Maloren’s Rest, south of the Farsea Swamp. Hobgoblin outriders have been sighted on the eastern and northern borders of the Farsea Swamp. Worse, massive keeps are wandering across the Stonelands, their purpose yet unknown. The queen went on to detail more threats that have appeared on Cormyr’s borders and within the kingdom too, and hinted that the Shadovar remain a potent threat. She called on the assembled nobles to put forth the most worthy of adventurers to address these adversaries, and to report all they learn to the Crown.
 

Jeremy E Grenemyer

Feisty
Supporter
Eleasias - Highsun
First day of the second tenday
1500 DR - Year of the Sea's Secrets Revealed

Purple Dragons guard Slingdyke. Caravans seek alternate routes. Invasion of Arabel imminent?

ARABEL - The invasion of Halfhap has put the Caravan City on edge. Peddlers arriving from Slingdyke claim at least two hundred Purple Dragons from Castle Crag are now camped there. Villagers have joined the Dragons on watch, the soldiers on the lookout for undead marching on the village, the locals for undead digging their way up into the settlement from belowground. Purple Dragon patrols on the Moonsea Ride between Slingdyke and Arabel have doubled in frequency—those same Dragons are advising travelers to camp with the Dragons overnight for safety. Arabel’s caravan masters holding cargoes destined for the Moonsea are making preparations to travel the East Way and then divert overland between Semberholme and the Twin Peaks of Urlspur to rejoin the Moonsea Ride. The day rate for caravan guards has quadrupled, and is expected to rise yet again as Arabel’s supply of experienced guards dwindles to nothing.
 

Jeremy E Grenemyer

Feisty
Supporter
Eleasias - Highsun
Second day of the second tenday
1500 DR - Year of the Sea's Secrets Revealed

Zhentarim place bounties on aventurers' heads.

SUZAIL - Adventurers have left the city in droves over the last two days. Some departed the same night of the Queen’s Council. Tavern talk holds the early departures to be adventurers eager to “strike first, strike boldly, and return with glory,” as the saying goes, to win fame for their noble sponsors, and give their patrons a leg up on their peers. According to Dethra of the Docks, Tilver’s Readyblades, sponsored by Lord Greatgaunt, purchased supplies at the Market before leaving through the Field Gate yestermorn. Dethra claims to have seen members of the Rusted Blades (a bedraggled band of adventurers, sponsored by no one, their only claim to fame being their fortunate escape out from under the noses of Darkhold’s masters) leave through that same gate soon after the Readyblades. For a silver falcon Dethra will tell you “exactly where the Readyblades are headed. For a falcon more I’ll tell you of the bounty Darkhold has placed on the heads of the Rusted Blades, and the name of paymaster lurking hereabouts. You do know the Zhentarim pay handsomely to kill what they can’t keep, don’t you?”
 

Jeremy E Grenemyer

Feisty
Supporter
Eleasias - Highsun
Third day of the second tenday
1500 DR - Year of the Sea's Secrets Revealed

Medusae menace Skull Crag, ignore Minrue. Zombie vaults emptied. Darkhold to blame?

SKULL CRAG - A menace long associated with Minroe has found its way over the Stormhorns to threaten Skull Crag. Medusae have swept out of the mountains by night to slaughter and consume the flocks of sheep that feed the walled fortress village. Shepherds gone to investigate have been ambushed and turned to stone, others captured. Two active mines northeast of Old Blind Mage Mountain have not yet reported the presence of medusae, but then no one from either mine has returned to Skull Crag in the last tenday…

SUZAIL - The presence of a magical gate inside the Royal Palace linking distant Halfhap with Suzail is no longer a secret. Though the many Purple Dragons who rushed through the gate to reinforce the overwhelmed garrison in Halfhap have since returned to Suzail and been ordered to keep quiet about events in the distant town, the concerns of spouses, friends, and the curious have overwhelmed the Crown’s desire for discretion. Folk across Suzail are discussing the undead invasion at every tavern, inn, and festhall. All manner of possible causes have been ascribed to it, from malevolent forces working against Cormyr from somewhere inside the Tilverton Scar to Zhentarim necromancers from Darkhold who invaded buried tombs and tried raising an undead army to combat the Hobgoblins, only to have that army break free of their control. Many folk agree there must surely be enormous vaults full of dead dwarves in the mountains north of Halfhap, for where else could so many dwarf zombies come from?
 

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