Thaumaturge
Wandering. Not lost. (He/they)
My players' insistence on roleplaying and having fun detracts from my mediocre DMing.
Thaumaturge.
Thaumaturge.
The War Devil is in there. It's just called the Horned Devil. The War Devil aka the Malebranche was originally known as the Horned Devil. After 2nd end the horned devil was called the Cornugon, but the Malebranche showed up again in the Fiendish Codex. In 4e they featured both of them and gave the Malebranche the title of War Devil. In 5e they gave the Malebranche back it's title of horned devil.I don't have the MM. Thus, I really have no verdict. But I am going to be apt to find it good, given what I've seen and heard so far (I just wanted to see my beloved War Devil) in there.
A GM can write up whatever monsters s/he wants to, too. How hard is it to write down "AC 12, +3 to hit for 5 damage"?Monsters in the MM can do whatever you as the DM wants them to do.
Your statement? I agree, pretty darn rediculous. Monsters in the MM can do whatever you as the DM wants them to do. Look at the kobold thread from a week or so ago. The flavor text tells you a ton of things about what kobolds like to do. Monsters are in no way limited to actions only specifically detailed in that part of the stat block.
That said, can any one give an idea how most monsters are presented as far as their ecology and such? My favorite monster manual was the hardbound Monsterous Manual for 2e so any steps in that direction would be a big plus for me.
Sorry to be blunt but it sounds absurd. Why would you feel like you need to use every power? Do you also feel compelled to make a reference to every single piece of information from the flavor text in every encounter? Shouldn't we think of all these things as tools? And isn't it better to have some tools at your disposal rather than none?I'm going to agree with this... I don't want to see a return to multiple powers defining what monsters can do in combat... because then we need to make sure they live long enough to whip out their cool powers (otherwise why even give them to the monsters)
The monster previews here on ENWorld are pretty much consistent with the rest of the monster entries - stat block, artwork and 3-4 sections detailing a specific interesting thing about the monster. One thing these previews haven't shown is with regards to the legendary monsters, they get at least another page detailing the lair and environment effects.
Sorry to be blunt but it sounds absurd. Why would you feel like you need to use every power? Do you also feel compelled to make a reference to every single piece of information from the flavor text in every encounter? Shouldn't we think of all these things as tools? And isn't it better to have some tools at your disposal rather than none?