Kor
First Post
In an evil campaign I am creating, one of the character races I would like to offer is an ogre. (Note, only 1 allowed in the party at a time and their class selections are limited).
The hard part about this, is that I want to make this race to be available as a Level 1 selection, yet be somewhat balanced with the other classes. I do want to keep the ogre's abilities still somewhat in line with the Monster Manual stats. To do this in a reasonable way, the ogre player character will be considered a "young ogre". My initial thoughts are this:
Race Traits:
Ability Adjustments: +3 Str, +2 Con, -2 Int
Darkvision: 60'
Size: Large with 5' reach
Slow: An ogre suffers a -3 proficiency penalty. As the ogre increases in level, this penalty is reduced by 1, until the penalty is eliminated at level 4.
Meaty: An ogre character starts with an additional 2d10 hit points. These hit points only represent extra health and are not maximized at 1st level, nor are they considered Hit Dice.
Strong: Ogre player characters can achieve a strength score of 22 instead of the normal limit of 20 for adventurers.
Part of the design idea, is to think of the ogre as the equivalent of a 4th level character, and to apply penalties that reduce until he achieves level 4. At level 4, a 4th level Ogre fighter should be roughly as tough as a normal ogre.
Can you please weigh in with your initial thoughts on this? Do you think that based on my rules above that a 4th level ogre fighter character would be equivalent to an Ogre from the Monster Manual?
The hard part about this, is that I want to make this race to be available as a Level 1 selection, yet be somewhat balanced with the other classes. I do want to keep the ogre's abilities still somewhat in line with the Monster Manual stats. To do this in a reasonable way, the ogre player character will be considered a "young ogre". My initial thoughts are this:
Race Traits:
Ability Adjustments: +3 Str, +2 Con, -2 Int
Darkvision: 60'
Size: Large with 5' reach
Slow: An ogre suffers a -3 proficiency penalty. As the ogre increases in level, this penalty is reduced by 1, until the penalty is eliminated at level 4.
Meaty: An ogre character starts with an additional 2d10 hit points. These hit points only represent extra health and are not maximized at 1st level, nor are they considered Hit Dice.
Strong: Ogre player characters can achieve a strength score of 22 instead of the normal limit of 20 for adventurers.
Part of the design idea, is to think of the ogre as the equivalent of a 4th level character, and to apply penalties that reduce until he achieves level 4. At level 4, a 4th level Ogre fighter should be roughly as tough as a normal ogre.
Can you please weigh in with your initial thoughts on this? Do you think that based on my rules above that a 4th level ogre fighter character would be equivalent to an Ogre from the Monster Manual?