Li Shenron said:Agent Oracle said:1. "There's a Paladin! Quick, kill his horse!" (alternately: "Horses? there's no steenking horses here!"):
- having a mount/animal companion/familiar is a burden and an advantage at the same time; if a player wants one, he should be prepared to (1) know the rules about how to use it and (2) expect some minimal realism (an animal isn't going to behave as a human, unless it has an extraordinary intelligence); many times players assume that just because they have the rights of getting an animal as a class feature, it should work in every environment and it should behave exactly as their character
from memory said:6. "You walk into the room, and immediately set off a trap...." "Wait, i'm a rogue, I get a search check, and you didn't roll anything..." "(sigh) Fine, Search." "Allright, I check the room for traps... ooh! natural 20 on the search check, so 35." "Every single floorspace in this room appears to be trapped." "Okay, i'll just use my potion of spider climb to go up to the celing." "... Uhh, the walls are all greased. you slide down to one of them and onto the floor, taking 18 points of damage from being sliced to bits by the wall-scythe trap keyed to that space." "No saving throw? Well dang... Okay, I move back to the safe space, and drink my potion of flight... I should be flying for the next few rounds, so I'll fly across the chamber without touching anything." "... You hit a wall of force midway across the room...". I can appreciate a well-designed trap. But putting that much bunk in the way of a player is just cruel.
You should read White Plume Mountain and Tomb of Horrors, and others from the AD&D1 era.I can appreciate a well-designed trap. But putting that much bunk in the way of a player is just cruel.
Quasqueton said:You should read White Plume Mountain and Tomb of Horrors, and others from the AD&D1 era.
Quasqueton said:You should read White Plume Mountain and Tomb of Horrors, and others from the AD&D1 era.
Sigh. Bad DMing...5. "Welcome to the Group! Create a 10th level character, with 2,000 gp worth of equipment." "uhh, isn't that, like, fourty-some-thousand GP short of how a 10th level character should be equipped?" "It's how we do things."
I was fine with having 2k worth of equipment in a starting campaign, until I discovered that everyone else was playing a legacy character, who had all the magical gear from their 9 previous adventuring levels.