I am toying with a campaign idea and I just want to see if anyone else has thoughts about it.
So the idea is to have a campaign where technology collides with a very generic D&D setting. Like the barrier peaks adventure only done over a whole campaign not just a one shot.
My current idea is to base it around a evil cargo cult that has access to different bits of high tech. They would be running around doing evil things and the PCs will try and stop them or at least kill them and take their laser guns.
The cult would be the main enemy. Most of their members would simple villagers given laser guns and stun prods. As the players advance, I'm thinking I'll introduce cyborg priests (I have a image of a woman in robes with a plasma cannon for a hand.), robots, maybe actual aliens?
For the technology, I want it to have a mysterious feel. That might be hard because every player will recolonize what a laser gun is. The players should also have to experiment and toy with the different devices, making a lot of int rolls, before they figure out what things are. To achieve both these things, I'm thinking I'll describe everything in very genetic ways well making the devices themselves complex. Like a laser gun would be describe as metal tube attached to a squishy handle and would have several different buttons that do unexpected things. Experimentation is the key idea here.
A idea (that people should talk me out of), is to have the setting be devoid of magic to make the technology stand out more as the only fantastic thing. Players wouldn't be able to be wizards or clerics, but maybe they could end up as cyborgs. I know taking away classes makes players sad, so I don't think this bit will make it too far.
What are your ideas about this? I would bet someone else has thought about this before me.
So the idea is to have a campaign where technology collides with a very generic D&D setting. Like the barrier peaks adventure only done over a whole campaign not just a one shot.
My current idea is to base it around a evil cargo cult that has access to different bits of high tech. They would be running around doing evil things and the PCs will try and stop them or at least kill them and take their laser guns.
The cult would be the main enemy. Most of their members would simple villagers given laser guns and stun prods. As the players advance, I'm thinking I'll introduce cyborg priests (I have a image of a woman in robes with a plasma cannon for a hand.), robots, maybe actual aliens?
For the technology, I want it to have a mysterious feel. That might be hard because every player will recolonize what a laser gun is. The players should also have to experiment and toy with the different devices, making a lot of int rolls, before they figure out what things are. To achieve both these things, I'm thinking I'll describe everything in very genetic ways well making the devices themselves complex. Like a laser gun would be describe as metal tube attached to a squishy handle and would have several different buttons that do unexpected things. Experimentation is the key idea here.
A idea (that people should talk me out of), is to have the setting be devoid of magic to make the technology stand out more as the only fantastic thing. Players wouldn't be able to be wizards or clerics, but maybe they could end up as cyborgs. I know taking away classes makes players sad, so I don't think this bit will make it too far.
What are your ideas about this? I would bet someone else has thought about this before me.