If we're talking "basic" as in "simple"...
...then for me for the rules would include Fighter and Rogue. That's it.
If reading through a spell list and choosing something is too hard for a person, *and* you as a DM do not want to just create pre-genned characters where the spells have already been chosen for the character (and thus include 3 or 4 cantrips and a pair of 1st level spells)... then you can't include spellcasters. Because spellcasters require a player to read a bunch of spells and choose them. If that's too much to ask, then you just can't include them.
Under those restrictions for a starting game... my 'Basic Set' would include a couple things:
- Only the 1st and 2nd levels of the Fighter and the Rogue.
- Most of the Backgrounds in the PHB (because Backgrounds are not difficult to grok, and those are going to be what differentiate most PCs from each other because there aren't different classes to do it for you.)
- The Core Four races per the current Basic Rules
Then I'd produce an 'Expert Set', which include levels 3-10 of the Fighter and the Rogue, including all of the subclasses for both.
In addition, it would include the spell lists of the Cleric and Wizard from the current Basic Rules, and in both cases... should a player want to take the "Eldritch Knight" or "Arcane Trickster" subclass... they could choose from the entirety of the Cleric spell list or the Wizard spell list (and maybe throw in a pared-down Druid spell list if I thought they could handle it.)
A Fighter plus the Cleric spell list would have the subclass name of Paladin
A Fighter plus the Druid spell list would have the subclass name of Ranger
A Fighter plus the Wizard spell list would have the subclass name of Sorcerer
A Rogue plus the Cleric spell list would have the subclass name of Cleric
A Rogue plus the Druid spell list would have the subclass name of Druid
A Rogue plus the Wizard spell list would have the subclass name of Wizard
This way you give the players two levels to learn the game, and then by the time 3rd level comes around, they can decide for themselves whether they think they can handle taking on a couple cantrips and some 1st level spells.
That's probably what I'd do.
...then for me for the rules would include Fighter and Rogue. That's it.
If reading through a spell list and choosing something is too hard for a person, *and* you as a DM do not want to just create pre-genned characters where the spells have already been chosen for the character (and thus include 3 or 4 cantrips and a pair of 1st level spells)... then you can't include spellcasters. Because spellcasters require a player to read a bunch of spells and choose them. If that's too much to ask, then you just can't include them.
Under those restrictions for a starting game... my 'Basic Set' would include a couple things:
- Only the 1st and 2nd levels of the Fighter and the Rogue.
- Most of the Backgrounds in the PHB (because Backgrounds are not difficult to grok, and those are going to be what differentiate most PCs from each other because there aren't different classes to do it for you.)
- The Core Four races per the current Basic Rules
Then I'd produce an 'Expert Set', which include levels 3-10 of the Fighter and the Rogue, including all of the subclasses for both.
In addition, it would include the spell lists of the Cleric and Wizard from the current Basic Rules, and in both cases... should a player want to take the "Eldritch Knight" or "Arcane Trickster" subclass... they could choose from the entirety of the Cleric spell list or the Wizard spell list (and maybe throw in a pared-down Druid spell list if I thought they could handle it.)
A Fighter plus the Cleric spell list would have the subclass name of Paladin
A Fighter plus the Druid spell list would have the subclass name of Ranger
A Fighter plus the Wizard spell list would have the subclass name of Sorcerer
A Rogue plus the Cleric spell list would have the subclass name of Cleric
A Rogue plus the Druid spell list would have the subclass name of Druid
A Rogue plus the Wizard spell list would have the subclass name of Wizard
This way you give the players two levels to learn the game, and then by the time 3rd level comes around, they can decide for themselves whether they think they can handle taking on a couple cantrips and some 1st level spells.
That's probably what I'd do.
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