My spear and trident player (see the Two Hands for a Spear thread in this forum) realized something today. To break out of a net, a 25 strength check is needed, or a knife. He realized that past the first couple levels, a net would become little more than a very minor annoyance to many of the enemies he will face. In fact, a net, even enchanted can be broken by the first ogre he runs across, which could easily be before level 3. So at later levels, if he decides to spend 25000 to enchant his net, it might be dead in only a couple fights.
I have to admit, this seems to me, to be a very very large hindrance. I mean, its the equivalent of realizing as you pick up that holy avenger, that it most likely won't last a full week. I don't want to do that to my player, but what can I do? Any help here?
I have to admit, this seems to me, to be a very very large hindrance. I mean, its the equivalent of realizing as you pick up that holy avenger, that it most likely won't last a full week. I don't want to do that to my player, but what can I do? Any help here?