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<blockquote data-quote="Kafkonia" data-source="post: 3450674" data-attributes="member: 40261"><p>[SBLOCK=Life in Lantara]</p><p>The people of Lantara, and especially the people of Khedris, think of themselves as very modern. Business and trade is one of the driving forces of their economy, along with the fish brought from the southern coast. The laws are fair and their enforcement likewise -- usually.</p><p></p><p>Magic is uncommon, but no more so than exceptionally skilled artisans, and so doesn't draw excessive amounts of attention. Although the people consider themselves to be members of one religion or another, there is very little in the way of religious fervor -- deities do not walk the land, and amongst the myriad faiths and dozens of gods found in the city, none seem to grant any more power or success to their followers than any of the others. Those gods who are most popular in the city tend to be those who concern themselves with areas that interest the citizens: trade, commerce, travel, and community.</p><p></p><p>In game terms, this means that there is a lot of freedom for players to define deities for their clerics if they so choose. I would also be happy to provide a list should one be desired.</p><p></p><p>The city of Khedris is also a mixed community -- most of the people who live there are human, but there are small communities of all other listed races. Grey and standard elves are rare because they tend to stay at home in the Commonwealth; goblinoid merchants and kobolds are often found in the markets; Snow elves find the heat distasteful but some wander in search of new experiences; and Neanderthals and Painted Elves often find the bustle of the of the civilization annoying, although they can usually find homes for their unique talents.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 3450674, member: 40261"] [SBLOCK=Life in Lantara] The people of Lantara, and especially the people of Khedris, think of themselves as very modern. Business and trade is one of the driving forces of their economy, along with the fish brought from the southern coast. The laws are fair and their enforcement likewise -- usually. Magic is uncommon, but no more so than exceptionally skilled artisans, and so doesn't draw excessive amounts of attention. Although the people consider themselves to be members of one religion or another, there is very little in the way of religious fervor -- deities do not walk the land, and amongst the myriad faiths and dozens of gods found in the city, none seem to grant any more power or success to their followers than any of the others. Those gods who are most popular in the city tend to be those who concern themselves with areas that interest the citizens: trade, commerce, travel, and community. In game terms, this means that there is a lot of freedom for players to define deities for their clerics if they so choose. I would also be happy to provide a list should one be desired. The city of Khedris is also a mixed community -- most of the people who live there are human, but there are small communities of all other listed races. Grey and standard elves are rare because they tend to stay at home in the Commonwealth; goblinoid merchants and kobolds are often found in the markets; Snow elves find the heat distasteful but some wander in search of new experiences; and Neanderthals and Painted Elves often find the bustle of the of the civilization annoying, although they can usually find homes for their unique talents. [/SBLOCK] [/QUOTE]
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