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A City Campaign

Evilusion

First Post
Hello everyone,

Need some help with a city campaign. Going to be running one in my new DnD campaign. Just can not seem to come up with anything that will not require my party to go into some form of underground adventure. What types of adventures can be set above ground? Damn writers block.

Thanks for any and all help.

Evilusion
 

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DragonLancer

Adventurer
Political intrigue.
Murder mysteries.
Run-ins with the thieves guild/s.
Root out an enemy spy/assassin.
Errands for a temple.

While you don't want underground, no city based campaign is complete without a couple excursions into the sewers. That gives you a few monsters, homeless folks, thieves, and usual dungeon fare without resorting to a proper dungeon crawl.

Dungeon magazine has quite a few city based adventures every so often.
 

Turanil

First Post
Myself I have run several adventures in cities, which have been fun.

-- War between thieves' guild, street gangs, etc.

-- City is attacked by some army (of orcs, etc.) and must be defended. Battles on the wall and in the streets.

-- Political intrigues between merchant's guild, local nobles, and also the Church.

----------------------------------------------------------------------------------------

EDIT : Of course, someone beats me suggesting the same, for just 2 minutes... :(
 

Gilladian

Adventurer
Tavern brawls, market pick-pocketings, and fairs are always fun.

How about the PCs have to rescue or prevent the rescue of a person being executed?

Prison break, burglary, temple-robbery, investigation of the graveyard, haunted house, missing/lost people are all good set ups where the PCs can either be preventing or leading the activity.

In other words - graverobbing was a common way for physicians to get bodies to practice surgery on - and there are far worse reasons in DnD. Maybe the PCs are hired to bring a body to someone (either a particular body or just any one). Or they have to prevent the theft of a particular body or bodies. By whom and why is another whole question.

I've always liked to give the PCs a mission and then set up a city-wide problem or series of problems for backdrop. Ie they have to carry a message across the city during Festival. Or they have to find a missing child in the middle of a huge market. Or a wedding threatens to become a disaster when a trio of wild predators are turned loose (by accident?). All these can be mixed and matched for real fun.
 

SteelDraco

First Post
I've been a player in a very successful city campaign where the major adventuring area was the part of the Plane of Shadow adjacent to the city. It was basically the underground of the city - there were entirely different races, with a planar feel. Something along the lines of Neverwhere or Simon Green's books. We were a group of private investigators who worked both the Light and the Shadow. Had a great time, with lots of different adventures.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
If you're really just creatively locked upon underground adventures, cities are actually ideal!

As has been pointed out by others in this thread, any major city is going to have a subterranean sewer system of some kind...heck, Moscow even paved over a river (which still flows)! Many major cities have catecombs.

But something most people forget is that many cities are built upon foundations of older cities...or even on their own previous incarnations! I believe that San Diego, NYC, and London are all known for having actual streets and buildings that were simply buried, paved over, and forgotten by the vast majority of the public. Stuttgart has huge tunnels under some of its buildings built to facilitate troop movements in WW2- tunnels big enough to drive in.

Go back even further, and you'll see that some cities have been built up not once or twice, but 5, 7 or even more times! The location of Troy was only discovered after going through something like 11 layers of construction.

Abandoned warehouseses and slums are no different than a typical dungeon except instead of going down you're going up.

Aboveground, there are conflicts with the City Watch, Thugs, organized crime groups & gang wars, drunks (especially slumming nobles & their guards), the Church (or churches), wild or sick animals, insane wizards, riots, looters after a fire, people who just don't like you, and if you get to it, wars.

Wars deserve a special note. A prolonged siege could require brave persons to volunteer (or get drafted via the old British Navy way- too much grog and a sap to the back of the head) to risk running the blockade to acquire supplies, harry the besiegers, deliver messages to the outside world, or even escort important persons into or out of the besieged city.
 


GrumpyOldMan

First Post
Shades of Grey was IIRC originally a HârnDE scenario, called Web of the Widow, but was amended to become a generic adventure. I can’t confirm this as I seem to be unable to download the scenario.

But if you want city stuff then:

It’s time for me to plug www.lythia.com again. For city background and some adventure ideas go to the environment section and download eastside city block. Also check out the manors/towns section and download Caldeth Townhouse (a noblemans city residence), spice merchant, wool merchant and generic guildsmans’ house, and then in game aids go for friends, foes & followers 9, to get a few of the residents of the townhouse.

As for other adventures, you could always run a tournament, or just drop the players in the chaos of the annual great market with its gangs of thieves, ruffians and heavies.

They’re all free!!
 

Investigation type adventures work really well in a city if you don't want to go underground. It could be investigating a murder but it could work well for a whole host of crimes. Robbery, kidnapping, blackmail, etc., You could have it being a find/follow the clues type adventure or it could involve interviewing a whole host of NPC's to try and solve the mystery.

Olaf the Stout
 


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