Steve Jung
Explorer
Charlarn of Phyrah: Male human cleric 3/ranger 1
When the group gets back to the camp, Charlarn busies himself with healing the wounded (how should I handle this?)
Cleric Spells Prepared (4/3+1/2+1: save DC 13 + level):
0-detect magic, guidance, light, mending;
1-bless, magic weapon (x2), sanctuary*;
2-shield other*, spiritual weapon, summon monster II.
*Domain spell.
When the group gets back to the camp, Charlarn busies himself with healing the wounded (how should I handle this?)
Charlarn looks bemused, "You could say that for most things, but I get your point."Xael said:"Those two would have been so dead if we could've hurt them."
"I can ask the Lady for up to three of those prayers. Mine only last as long as this song." Charlarn plays a tune on his panpipes lasting three minutes. "I'd prefer to prepare two and also prepare a prayer that encourages me and nearby friends (bless). One of my more powerful prayers calls forth a shield of pure energy that can smash those I choose (spiritual weapon). I can also summon a celestial beetle that can blast my enemies. Should I take an active role in attacking these gargoyles? In my previous groups, I have been called upon to fight. With three doughty warriors here, am I still needed to take up arms?"Manzanita said:"I can prepare magic weapon spells, myself, at the expense of other offensive spells. My spell lasts 4 minutes. I'll probably prepare one of those. Charlarn, you can do a couple too, eh?"
Cleric Spells Prepared (4/3+1/2+1: save DC 13 + level):
0-detect magic, guidance, light, mending;
1-bless, magic weapon (x2), sanctuary*;
2-shield other*, spiritual weapon, summon monster II.
*Domain spell.