OzayTheYellow
First Post
First, I really like this system. I appreciate the crossover of genres, and the ability to switch between them and add or subtract scope, as needed.
I tried to look for a thread that reflects what I wrote here, but could not. I apologize if this has already been discussed.
tl;dr - Switch to metric, it is better when dealing with non-1g (Earth) environments.
I understand that, in my own games I can change values and systems as I see fit, but this is still a developing game, why not start off with the right information?
When talking about space travel and spaceships, it makes no sense to measure things in pounds and tons. If I have something that is 100 lbs on a 1g planet (Earth), it weighs 16.6 lbs on the moon. and it would weigh nothing while in orbit!
For example, take the "Zero-G Backpack". I buy one in the marketplace on the moon, and put 100 lbs in it. Now I travel to Earth, and suddenly the items in weigh 603 lbs! If I am in a zero-g environment, can I now stuff as much stuff as I want into the backpack because they all weigh nothing?
How much does a spaceship weigh, in lbs, in deep space? Nothing. If you put it on a scale and looked at the needle, it would read 0. Why? Because physics!
A solution! The game is still in development, why not start off using the system of measurement that most of the world uses and is much better equipped to deal with things behaving in alternate gravity situations. It is the system that most science uses when measuring things, and is easier to understand, in the long run, than the archaic system currently used by the only 3 countries in the world who still use it officially.
Measuring in metric mass is a much better solution. Mass is the same no matter where you stand (baring a few exceptions). If you say the Zero-g backpack can hold 45 kg (about 100 lbs in 1g), it doesn't matter where you are, 45 kg is still the same on Earth as it is on the moon or in deep space, the only thing that changes is the amount of force gravity is exerting on that 45 kg. And adding a volume restriction on the backpack might be good too.
I would like to say the same thing with miles/kilometers, but that argument is irrelevant as you can generally just switch between the two. However, if you use kilograms, might as well switch the whole system over. No sense in using both.
I tried to look for a thread that reflects what I wrote here, but could not. I apologize if this has already been discussed.
tl;dr - Switch to metric, it is better when dealing with non-1g (Earth) environments.
I understand that, in my own games I can change values and systems as I see fit, but this is still a developing game, why not start off with the right information?
When talking about space travel and spaceships, it makes no sense to measure things in pounds and tons. If I have something that is 100 lbs on a 1g planet (Earth), it weighs 16.6 lbs on the moon. and it would weigh nothing while in orbit!
For example, take the "Zero-G Backpack". I buy one in the marketplace on the moon, and put 100 lbs in it. Now I travel to Earth, and suddenly the items in weigh 603 lbs! If I am in a zero-g environment, can I now stuff as much stuff as I want into the backpack because they all weigh nothing?
How much does a spaceship weigh, in lbs, in deep space? Nothing. If you put it on a scale and looked at the needle, it would read 0. Why? Because physics!
A solution! The game is still in development, why not start off using the system of measurement that most of the world uses and is much better equipped to deal with things behaving in alternate gravity situations. It is the system that most science uses when measuring things, and is easier to understand, in the long run, than the archaic system currently used by the only 3 countries in the world who still use it officially.
Measuring in metric mass is a much better solution. Mass is the same no matter where you stand (baring a few exceptions). If you say the Zero-g backpack can hold 45 kg (about 100 lbs in 1g), it doesn't matter where you are, 45 kg is still the same on Earth as it is on the moon or in deep space, the only thing that changes is the amount of force gravity is exerting on that 45 kg. And adding a volume restriction on the backpack might be good too.
I would like to say the same thing with miles/kilometers, but that argument is irrelevant as you can generally just switch between the two. However, if you use kilograms, might as well switch the whole system over. No sense in using both.