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Community
General Tabletop Discussion
*Dungeons & Dragons
A Compromise on Hit Points
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<blockquote data-quote="Rhenny" data-source="post: 6034514" data-attributes="member: 18333"><p>I agree. My problem with the playtest now is that 1st level was really the only level that had any real challenge for my group. I have to boost the "to hit" scores and the hit points of many of the creatures now that the PCs have gotten to 3rd and 4th level. The fighter is nearly impossible to take down unless I swarm him or rain arrows upon him, or have him fall into a nasty trap. (not that I try to kill the PCs in the party...but I do like them to have some fear of death to add tension to the game)</p><p></p><p>I think overall, I'd like an option that gave slightly more hp to begin the game, but add less as the PCs level up. If we can avoid HP bloat at the higher levels, I believe the game will be more exciting at all levels. It also fits with the bounded notion that they are applying to AC and "to hit" scores.</p><p></p><p>For that reason, I like Con Score at 1st level...then just add hit die or average hit die each level (without adding Con bonus)-- oh...now I guess I agree and disagree...well...I agree that there should be options.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6034514, member: 18333"] I agree. My problem with the playtest now is that 1st level was really the only level that had any real challenge for my group. I have to boost the "to hit" scores and the hit points of many of the creatures now that the PCs have gotten to 3rd and 4th level. The fighter is nearly impossible to take down unless I swarm him or rain arrows upon him, or have him fall into a nasty trap. (not that I try to kill the PCs in the party...but I do like them to have some fear of death to add tension to the game) I think overall, I'd like an option that gave slightly more hp to begin the game, but add less as the PCs level up. If we can avoid HP bloat at the higher levels, I believe the game will be more exciting at all levels. It also fits with the bounded notion that they are applying to AC and "to hit" scores. For that reason, I like Con Score at 1st level...then just add hit die or average hit die each level (without adding Con bonus)-- oh...now I guess I agree and disagree...well...I agree that there should be options. [/QUOTE]
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A Compromise on Hit Points
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