A lot of people do not like Dragonborn or Tieflings either. In fact here's a nice fat poll and huge thread about some's hate for DB/Tieflings. Not to mention the poster above me claiming there's nothing worldbuilding inherent with them and the races are "gratuitous".
Does that mean the PHB1 quality was bad?
I do not think they are meant to appeal to everyone. They are meant to appeal to enough to justify their inclusion, because they are a fun option that presents something new. I for one will not be satisfied until we have an insect race (I GUESS Tri-Keen will do).
At what point does popularity = quality?
Can someone clue me in on this CB campaign file? Is this just a doc you distribute or something that actually restricts what you see in CB?We've got a Character Builder campaign file, which I update as I'm reading if I find things that fit my vision, and my players appreciate that they don't have to scroll through hundreds of later-published feats just to find the ones they're actually looking for.
It bothers me a little that the adventuring group is full of non-humans, but I'm generally okay with it. The world is easy to adjust, I got to do something creative, and the players are having fun.
Can someone clue me in on this CB campaign file? Is this just a doc you distribute or something that actually restricts what you see in CB?
Back when I was DMing, my campaign world was only "human", the different D&D races being different human clans/ehtnicities/the like. So, for example, Goliath were humans that lived in mountains, AKA mountainfolk.At the enormous risk of having everyone here tell me I'm an idiot (AGAIN) I'm going to say that I would be happy with a campaign setting where there were nothing but humans and "race" distinctions were in fact cultural rather than genetic.
Ye Olde Mileage May Verily Vary.
Or it rose out of a playstyle emphasizing more than "Kill anything that doesn't look human".The politically correct concept of any race can be any alignment and PCs have to talk to monsters before engaging them is less of D&D and more of real world philosophy. It would be nice to have a human or two in the group and fewer monsters, and the good old days of "Orcs are enemies" was actually a lot of fun.
You very much missed my point on the minis. I don't play with them. I can see their appeal, but I don't think they're worth the cost. My point about the minis is that Wizards has given their creative design team a mandate: Make your new stuff so that its easy to make into a mini. I think that is really, really dumb. I know its easy to paint the mini to be the way I want it, but I can't go back into my books and repaint every instance of the Deva, goliaths, shardminds and wilden to look as cool I have them in my head, and in my world. The books should be the priority, not the minis.