Sniperfox47
First Post
I have two questions about spellcasting in O.L.D., one is to do with the mp limits on target-agnostic spells, and the other has to do with writing spells into spellbooks. I understand that these sections are incomplete thus far; I understand I may not get answers to them right now, but thought I should mention them anyways.
Currently, with the way spellcasting is set up you need to take multiple spell lists with a given effect to be able to invest over 5 mp in that effect. How does this work for scrying, divination, and spellcrafting? I see three possibilities (my initial assumption was option B, but the rules aren't explicit):
A) you can only invest 5 mp into each of those (doesn't seem to be the case based on the enhancements and sample spells)
B) because there's only one target for the spells there's no mp limit on them other than your magic stat.
C) you can only invest 5 mp into them, but can take the spell list multiple times to get a higher limit. For example, if you purchase scrying as a spell list three times you can invest up to 15 magic points into a scrying spell
My second question is about the limitations for writing spell books. Judging from the fact that a lot of parts in the playtest make reference to crafting, but there's not actually a section with the mechanics of it, I'll assume that's to come at a later date. I'll also assume that info about crafting spellbooks will likely fall under those rules since they seem to be mundane items from their description. There are some things that come up with the magic side of writing spellbooks though, rather than the mundane.
What does a spellcaster actually need to have to write a spellbook, besides the book? Do they have to have the spell as one of their signature spells to scribe it, and, if not, do they even need to be able to cast the spell?
Again, while these are questions I have, I don't need or expect an answer right away.
Currently, with the way spellcasting is set up you need to take multiple spell lists with a given effect to be able to invest over 5 mp in that effect. How does this work for scrying, divination, and spellcrafting? I see three possibilities (my initial assumption was option B, but the rules aren't explicit):
A) you can only invest 5 mp into each of those (doesn't seem to be the case based on the enhancements and sample spells)
B) because there's only one target for the spells there's no mp limit on them other than your magic stat.
C) you can only invest 5 mp into them, but can take the spell list multiple times to get a higher limit. For example, if you purchase scrying as a spell list three times you can invest up to 15 magic points into a scrying spell
My second question is about the limitations for writing spell books. Judging from the fact that a lot of parts in the playtest make reference to crafting, but there's not actually a section with the mechanics of it, I'll assume that's to come at a later date. I'll also assume that info about crafting spellbooks will likely fall under those rules since they seem to be mundane items from their description. There are some things that come up with the magic side of writing spellbooks though, rather than the mundane.
What does a spellcaster actually need to have to write a spellbook, besides the book? Do they have to have the spell as one of their signature spells to scribe it, and, if not, do they even need to be able to cast the spell?
Again, while these are questions I have, I don't need or expect an answer right away.