I'm aiming for a more elemental feel and a connection to the 4 elements (no sonic) than to nature. So here's my stab at it:
This is based on the druid, arguments go that this is one of the most powerful classes. See if you think the same of this.
Alignment: Same restrictions
BAB: Intermediate
Hitdice: d8
Feats: Simple Weapons, Light Armour
Skill points: 4 + Int
Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)
Spells per day: Druid (Wisdom based caster-divine)
Saves: Good; Fort & Will
Special Abilities
Level 5 Spontaneous Summon Monster
Elemental Shape-I'm going to state this ability explicitly rather than use wildshape. Simply take these things from the stat block in the monsterous manual for the appropriate size elemental:
It's Size, Speed, Str, Dex, Con (no extra hp though), Reach, Natural Armour, All Attacks (inc. Special) and feats.
The ability is like polymorph for dealing with equipment effects.
While using this ability you cannot use hand-held items.
Duration: 10 Minutes/Level
You can speak in this form but not cast spells with a somatic component.
It does follow the wildshape progression for no. of times per day.
Beginning at 5th: size Medium or smaller
9th: Large
15th: Huge
20th: Elder
Spells (Just from the PHB):
1 level
Magic Stone, Produce Flame, Endure Elements, Obscuring Mist, Shocking Grasp, Burning Hands
2 level
Acid Arrow, Resist Energy, Flame Blade, Soften Earth & Stone, Fog Cloud, Chill/Heat Metal, Flaming Sphere, Whispering Wind, Wind Wall
3 level
Continual Flame, Meld into Stone, Protection from Energy, Stone Shape, Quench, Water Breathing, Water Walk, Gaseous Form, Summon Monster III (Elemental only)
4 level
Air Walk, Control Water, Spike Stones, Wall of Fire, Fireball, Lightning Bolt, Fire Trap, Wall of Ice, Stone Sculpt, Dispel Magic
5 level
Wall of Stone, Control Winds, Fire Shield, Ice Storm, Transmute Rock to Mud/Mud to Rock, Flesh to Stone, Stone to Flesh, Summon Monster V (Elemental only)
6 level
Greater Dispel Magic, Wind Walk, Chain Lightning, Stoneskin, Fire Seeds, Cone of Cold, Move Earth, Summon Monster VI (Elemental only)
7 level
Control Weather, Earthquake, Delayed Fire Blast, Delayed Fireblast, Statue, Firestorm, Acid Fog, Summon Monster VII (Elemental only)
8 level
Incendiary Cloud, Whirlwind, Horrid Wilting, Repel Stone, Polar Ray, Summon Monster VIII (Elemental only)
9 level
Elemental Swarm, Storm of Vengeance, Meteor Storm, Summon Monster IX (Elemental Only),
Thanks if you've reached the bottom of this, well done! I'm very curious to read what people think of this.
Please Comment! Any and all criticism/advice is welcome.
This is based on the druid, arguments go that this is one of the most powerful classes. See if you think the same of this.
Alignment: Same restrictions
BAB: Intermediate
Hitdice: d8
Feats: Simple Weapons, Light Armour
Skill points: 4 + Int
Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)
Spells per day: Druid (Wisdom based caster-divine)
Saves: Good; Fort & Will
Special Abilities
Level 5 Spontaneous Summon Monster
Elemental Shape-I'm going to state this ability explicitly rather than use wildshape. Simply take these things from the stat block in the monsterous manual for the appropriate size elemental:
It's Size, Speed, Str, Dex, Con (no extra hp though), Reach, Natural Armour, All Attacks (inc. Special) and feats.
The ability is like polymorph for dealing with equipment effects.
While using this ability you cannot use hand-held items.
Duration: 10 Minutes/Level
You can speak in this form but not cast spells with a somatic component.
It does follow the wildshape progression for no. of times per day.
Beginning at 5th: size Medium or smaller
9th: Large
15th: Huge
20th: Elder
Spells (Just from the PHB):
1 level
Magic Stone, Produce Flame, Endure Elements, Obscuring Mist, Shocking Grasp, Burning Hands
2 level
Acid Arrow, Resist Energy, Flame Blade, Soften Earth & Stone, Fog Cloud, Chill/Heat Metal, Flaming Sphere, Whispering Wind, Wind Wall
3 level
Continual Flame, Meld into Stone, Protection from Energy, Stone Shape, Quench, Water Breathing, Water Walk, Gaseous Form, Summon Monster III (Elemental only)
4 level
Air Walk, Control Water, Spike Stones, Wall of Fire, Fireball, Lightning Bolt, Fire Trap, Wall of Ice, Stone Sculpt, Dispel Magic
5 level
Wall of Stone, Control Winds, Fire Shield, Ice Storm, Transmute Rock to Mud/Mud to Rock, Flesh to Stone, Stone to Flesh, Summon Monster V (Elemental only)
6 level
Greater Dispel Magic, Wind Walk, Chain Lightning, Stoneskin, Fire Seeds, Cone of Cold, Move Earth, Summon Monster VI (Elemental only)
7 level
Control Weather, Earthquake, Delayed Fire Blast, Delayed Fireblast, Statue, Firestorm, Acid Fog, Summon Monster VII (Elemental only)
8 level
Incendiary Cloud, Whirlwind, Horrid Wilting, Repel Stone, Polar Ray, Summon Monster VIII (Elemental only)
9 level
Elemental Swarm, Storm of Vengeance, Meteor Storm, Summon Monster IX (Elemental Only),
Thanks if you've reached the bottom of this, well done! I'm very curious to read what people think of this.
Please Comment! Any and all criticism/advice is welcome.