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<blockquote data-quote="WizWrm" data-source="post: 1357923" data-attributes="member: 13568"><p><strong>Irohim:</strong></p><p>As you show to the elder his path beyond death, you feel serenity and calm washing over him like a gentle wave. His worries - for his grief-stricken family, for the safety and well-being of the other gnomes, and for the future of the Volor - fall away and are replaced by an all-consuming tranquility.</p><p></p><p>Below, his family ceases to weep. Somehow, they understand the path that he has taken, and that he is no longer burdened by the concerns of life. They, too, find a sort of contentment after the elder's death. </p><p></p><p>It is only two days later that Morev, the elder's oldest son, announces that he wishes to be the first to travel beyond Quam. Clutching his starfish amulet, he calls to you for guidance.</p><p></p><p><strong>Coreagen:</strong></p><p>Oeln and Sama nod solemnly at your wisdom. "We shall do as you say, father." They leave the next morning, and decide to return in a week. Aesa, though struggling at first, soon grasps what you are trying to teach her, and the origins of the Sharalik and the hierarchy of the spirits are soon carved into a rock wall near the waterfall of the Fountain Home.</p><p></p><p>A week passes, and right on schedule, Oeln and Sama return to share their discoveries with the tribe, though you already know what they found. The river winds through the forest for about thirty miles, eventually leading out into a prairie, though the scouts did not venture beyond the treeline. Besides the usual inhabitants of the forest*, including predators such as bears and wolves, from a distance, the scouts sight treants, a few scattered fey, gigantic spiders, worgs, and a lone owlbear.** The scouts follow two streams that lead off from the river, and discover that one of them feeds into another cave that goes underground.</p><p></p><p><span style="font-size: 9px">*I'm not going to list them off, but <a href="http://www.enchantedlearning.com/biomes/tempdecid/tempdecid.shtml" target="_blank">here</a> is a site with a nice overview; it's a kid's site, sorry, but it's got good info.</span></p><p><span style="font-size: 9px">**However, I'm keeping the list open in case you (or I) have something in mind for the future.</span></p><p></p><p><strong>Asveh:</strong></p><p>There are no other lycanthropes in the pack. You slay Osafar, his body crumpling beneath your magic. Then, one of the adult wolves whines briefly as the light leaves his eyes; they all fall to the ground, dead. However, there are no younger wolves with the group. When you slay the wolves, you feel something you've never felt before - a dragging sensation that, from your experience with the halflings, you know to be fatigue, though you are easily able to hide your tiredness from the tribe. You know that mere sleep cannot rid you of it; only time will bring you back to full strength.</p><p></p><p>Hesaras, despite your rebuke, only seems more terrified when you slay Osafar and the wolves. However, he soon recovers and you feel a sort of vindication from him; he is satisfied at what has been done. He and the other guards carry the news back to the rest of the tribe in the morning, and there is a brief ceremony wherein they thank you for ridding them of the predators and saving several lives. With the ceremony, you feel a renewed energy, and find that the exhaustion you felt earlier has passed. You choose this moment to demonstrate the properties of clay to them, and once again they are pleased at your wisdom.</p><p></p><p>The halflings resolve to begin construction as soon as they are able, and within a brief span of weeks, they construct a dozen clay-and-stone structures. Lashing together several large branches, they create doors for their crude houses, and then proceed to augment their grain cairns with the clay, to seal the gaps and holes. Once this is done, the halflings start to build a giant wall around their entire encampment, about a foot thick and ten feet high, though the project will not be completed for months. The wolves have not returned since the day that you killed Osafar.</p><p></p><p><strong>Attar:</strong></p><p>Yalakar nods. "You suggest the musk ox, then. We have never approached them, for fear of their size, but we shall do as you suggest."</p><p></p><p>In the coming weeks, the Jasad orcs do as you say. First, they send out a small group of scouts to find flint. Though it takes a few days, the scouts soon return with enough to craft many flint-headed spears. Hunting parties use them to great success; it no longer takes three or four strikes to fell a single elk, as the flint-headed spears penetrate their thick skin on the first try. When there are enough spears for nearly the entire tribe, they cautiously approach a herd of musk oxen, weapons in hand. As they draw near, the herd closes ranks, trying to protect the young, but the Jasad hunters attack with their spears, and slay a pair of the adult oxen. The herd stampedes, and the orcs corner one of the young oxen, which turns about and bellows in confusion, though it does so in futiliy, for it is trapped.</p><p></p><p>With much caution and with spears held at the ready, the Jasad load it with their tents and much of their gear to carry during the next migration. Furthermore, after eating the felled oxen, they use the fur to fashion several coats that are of unparalleled excellence in keeping the orcs warm. Over the course of several months, they capture and slay a few more oxen, for their fur and for their ability to carry so much weight.</p><p></p><p>Yalakar calls to you one night after a hunt has taken places, saying, "We thank you for giving us the tools and bravery to hunt these oxen, and we welcome you among us. Our lot has improved greatly since you arrived."</p></blockquote><p></p>
[QUOTE="WizWrm, post: 1357923, member: 13568"] [b]Irohim:[/b] As you show to the elder his path beyond death, you feel serenity and calm washing over him like a gentle wave. His worries - for his grief-stricken family, for the safety and well-being of the other gnomes, and for the future of the Volor - fall away and are replaced by an all-consuming tranquility. Below, his family ceases to weep. Somehow, they understand the path that he has taken, and that he is no longer burdened by the concerns of life. They, too, find a sort of contentment after the elder's death. It is only two days later that Morev, the elder's oldest son, announces that he wishes to be the first to travel beyond Quam. Clutching his starfish amulet, he calls to you for guidance. [b]Coreagen:[/b] Oeln and Sama nod solemnly at your wisdom. "We shall do as you say, father." They leave the next morning, and decide to return in a week. Aesa, though struggling at first, soon grasps what you are trying to teach her, and the origins of the Sharalik and the hierarchy of the spirits are soon carved into a rock wall near the waterfall of the Fountain Home. A week passes, and right on schedule, Oeln and Sama return to share their discoveries with the tribe, though you already know what they found. The river winds through the forest for about thirty miles, eventually leading out into a prairie, though the scouts did not venture beyond the treeline. Besides the usual inhabitants of the forest*, including predators such as bears and wolves, from a distance, the scouts sight treants, a few scattered fey, gigantic spiders, worgs, and a lone owlbear.** The scouts follow two streams that lead off from the river, and discover that one of them feeds into another cave that goes underground. [size=1]*I'm not going to list them off, but [url=http://www.enchantedlearning.com/biomes/tempdecid/tempdecid.shtml]here[/url] is a site with a nice overview; it's a kid's site, sorry, but it's got good info. **However, I'm keeping the list open in case you (or I) have something in mind for the future.[/size] [b]Asveh:[/b] There are no other lycanthropes in the pack. You slay Osafar, his body crumpling beneath your magic. Then, one of the adult wolves whines briefly as the light leaves his eyes; they all fall to the ground, dead. However, there are no younger wolves with the group. When you slay the wolves, you feel something you've never felt before - a dragging sensation that, from your experience with the halflings, you know to be fatigue, though you are easily able to hide your tiredness from the tribe. You know that mere sleep cannot rid you of it; only time will bring you back to full strength. Hesaras, despite your rebuke, only seems more terrified when you slay Osafar and the wolves. However, he soon recovers and you feel a sort of vindication from him; he is satisfied at what has been done. He and the other guards carry the news back to the rest of the tribe in the morning, and there is a brief ceremony wherein they thank you for ridding them of the predators and saving several lives. With the ceremony, you feel a renewed energy, and find that the exhaustion you felt earlier has passed. You choose this moment to demonstrate the properties of clay to them, and once again they are pleased at your wisdom. The halflings resolve to begin construction as soon as they are able, and within a brief span of weeks, they construct a dozen clay-and-stone structures. Lashing together several large branches, they create doors for their crude houses, and then proceed to augment their grain cairns with the clay, to seal the gaps and holes. Once this is done, the halflings start to build a giant wall around their entire encampment, about a foot thick and ten feet high, though the project will not be completed for months. The wolves have not returned since the day that you killed Osafar. [b]Attar:[/b] Yalakar nods. "You suggest the musk ox, then. We have never approached them, for fear of their size, but we shall do as you suggest." In the coming weeks, the Jasad orcs do as you say. First, they send out a small group of scouts to find flint. Though it takes a few days, the scouts soon return with enough to craft many flint-headed spears. Hunting parties use them to great success; it no longer takes three or four strikes to fell a single elk, as the flint-headed spears penetrate their thick skin on the first try. When there are enough spears for nearly the entire tribe, they cautiously approach a herd of musk oxen, weapons in hand. As they draw near, the herd closes ranks, trying to protect the young, but the Jasad hunters attack with their spears, and slay a pair of the adult oxen. The herd stampedes, and the orcs corner one of the young oxen, which turns about and bellows in confusion, though it does so in futiliy, for it is trapped. With much caution and with spears held at the ready, the Jasad load it with their tents and much of their gear to carry during the next migration. Furthermore, after eating the felled oxen, they use the fur to fashion several coats that are of unparalleled excellence in keeping the orcs warm. Over the course of several months, they capture and slay a few more oxen, for their fur and for their ability to carry so much weight. Yalakar calls to you one night after a hunt has taken places, saying, "We thank you for giving us the tools and bravery to hunt these oxen, and we welcome you among us. Our lot has improved greatly since you arrived." [/QUOTE]
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