Greatman32
First Post
The purpose of this post is to gain advice from the infinitely more experienced then me DM's that inhabit this forum if you don't wish or have the time to read this entire lengthy post, I would still be great-full for any general or basic advice you would feel to impart to me.
Hello everyone, I am still fairly new at this whole GM thing having only played games with my family. I have recently sucked in a group of five friends to sit down and play a table top rpg with me. They understand the concept of how a table top rpg works and are very excited and interested in the game. I picked for our game a system I am familiar with but from what i understand is fairly obscure to most people, EQRPG which is a variant of the D20 system and supposedly completely 3.0 compatible.
Hello everyone, I am still fairly new at this whole GM thing having only played games with my family. I have recently sucked in a group of five friends to sit down and play a table top rpg with me. They understand the concept of how a table top rpg works and are very excited and interested in the game. I picked for our game a system I am familiar with but from what i understand is fairly obscure to most people, EQRPG which is a variant of the D20 system and supposedly completely 3.0 compatible.
I have sat down with all my friends and helped them roll characters and make some simple backgrounds. I have contrived it so all the PC's are in a small village, they are also per the backgrounds sort of down on their luck and in need of work. Lucky for them a trade caravan is looking for guards to replace some lost in an attack. The caravan is heading to the town of Freeport which I intend to make the central starting point of this campaign. On the way the Caravan is attacked, this first combat I primarily intend to be a sort of tutorial were I hope to explain how combat works. I will probably not go into all the details but just address things as the combat moves and they become important.
After they defeat the bandits and make it to Freeport they will eventually spend the night somewhere, ill let the players deiced if they want to do anything before calling it an in-game night. In the Morning they will find the city in chaos as martial law has been declared and the gates closed. The reason for this as they will soon find out is a coup of the existing government. From here the PCs at least for a little while are stuck in Freeport. This is were I will probably end the first session, I have prepared a bunch of basic plot hooks in the city that the PCs will find out about and can do, also I have the "Main Story" of sorts which is the current political disaster. In this coup there really isn't a completely clear "Good" or "Bad" guy so as the PCs discover more about the situation I will leave the decision of who they side with, completely up to them.
If I am making any mistakes in my game-plan or leaving out something vital I would love to know, thank you very much for your time.
After they defeat the bandits and make it to Freeport they will eventually spend the night somewhere, ill let the players deiced if they want to do anything before calling it an in-game night. In the Morning they will find the city in chaos as martial law has been declared and the gates closed. The reason for this as they will soon find out is a coup of the existing government. From here the PCs at least for a little while are stuck in Freeport. This is were I will probably end the first session, I have prepared a bunch of basic plot hooks in the city that the PCs will find out about and can do, also I have the "Main Story" of sorts which is the current political disaster. In this coup there really isn't a completely clear "Good" or "Bad" guy so as the PCs discover more about the situation I will leave the decision of who they side with, completely up to them.
If I am making any mistakes in my game-plan or leaving out something vital I would love to know, thank you very much for your time.
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