Okay, I've recently decided to work on my homebrew again. However, I want to know if any of my homebrew and "fixed" races are balanced and what other people think of them. Any help with these is appreciated.
First up are Saiyans. Yes like in DBZ, but I wanted to make them as playable a race a possible.
Saiyan Racial Traits
· ECL +2: Saiyan have great amounts of power and so are ECL of +2
· +2 Strength, +2 Dex, -2 Wis
· Medium Sized: As medium sized creatures, Saiyans have no special bonuses or penalties due to their size.
· Saiyan base speed is 40 feet.
· Saiyans who do not get their tails cut of at a young age suffer a great weakness whenever their tail is grabbed or crushed. Whenever a sayians tail is grabbed or crushed they become paralyzed for 2d4 rounds.
· Natural gift for Fighting (Ex): Saiyans have a natural gift for fighting and are able to fight unarmed with great ease. Thus, they all Saiyans are considered to be armed and are considered armed thus granting him the benefits of the Improved Unarmed Strike Feat.
· A Saiyan may also enter a Super Saiyan mode. There are three known levels, but there is a rumor of a forth level.
· A Saiyan can transform into a Super Saiyan only at a certain level
o Super Saiyan I (Su): When a Saiyan goes Super Saiyan, his hair turns gold and spikes up in a thick manner. Additionally, the color of their eyes changes to a deep glossy sky blue and he becomes surrounded by a golden aura. This force of a Super Saiyan power is so great that it cannot be concealed, hidden, or disguised in any way. The first transformation takes 5 rounds (30 seconds). Any subsequent transformation requires a move-equivalent action.
o Super Saiyan II (Su): In addition to the changes of Super Saiyan I, the Super Saiyans hair spikes up even more, although it becomes a bit thinner than before. Additionally, a harmless field of electricity surrounds a Super Saiyan. The first transformation takes 10 rounds (1 minute). Any subsequent transformation requires a full-round action.
o Super Saiyan III (Su): In addition to the changes of Super Saiyan II, the Super Saiyans hair grows out thick and to a length equal to half the Saiyan's height. Additionally, their eyes glow and their eyebrows disappear, giving the Super Saiyan 3 a barbaric or villainous look. The first transformation takes 15 rounds (1 minute and 30 seconds), while any subsequent transformation requires three rounds.
· The following changes apply each time a Saiyan goes Super Saiyan
o Base Speed:
o AC: All Super Saiyans gain a deflection bonus to their AC equal to their new Dex bonus (if any).
o Abilities:
· Dex +2
· Con +4
· Dex +4
· Con +8
· Dex +6
· Con +12
· Whenever a Saiyan goes Super Saiyan, he takes a form of non-lethal damage due to the immense amount of power and stress involved in remaining in the form, that is recorded separately, and does not actually count towards any real non-lethal damage. Whenever the non-lethal damage would normally drop the Saiyan, he does not fall unconscious, but instead must drop his Super Saiyan mode, and revert back to his norm.
· Note: Whenever a Super Saiyan actually loses consciousness; not through his power upkeep; he automatically reverts back to his original form. Additionally, if a Super Saiyan receives enough damage in a single hit to reduce his hit points by 50% of his maximum, he must make a Fortitude save (DC 10 + damage dealt) or revert back to his normal form.
On a side note with Saiyans, I was thinking of adding a little natural spell-like ability that in order to attack the Saiyan as he is transforming the opponent must succeed in a Will Save of some DC due to the immense amount of energy, but am not sure if I should.
First up are Saiyans. Yes like in DBZ, but I wanted to make them as playable a race a possible.
Saiyan Racial Traits
· ECL +2: Saiyan have great amounts of power and so are ECL of +2
· +2 Strength, +2 Dex, -2 Wis
· Medium Sized: As medium sized creatures, Saiyans have no special bonuses or penalties due to their size.
· Saiyan base speed is 40 feet.
· Saiyans who do not get their tails cut of at a young age suffer a great weakness whenever their tail is grabbed or crushed. Whenever a sayians tail is grabbed or crushed they become paralyzed for 2d4 rounds.
· Natural gift for Fighting (Ex): Saiyans have a natural gift for fighting and are able to fight unarmed with great ease. Thus, they all Saiyans are considered to be armed and are considered armed thus granting him the benefits of the Improved Unarmed Strike Feat.
· A Saiyan may also enter a Super Saiyan mode. There are three known levels, but there is a rumor of a forth level.
· A Saiyan can transform into a Super Saiyan only at a certain level
- Super Saiyan – 10th level
- Super Saiyan II – 15th level
- Super Saiyan III – 20th level
o Super Saiyan I (Su): When a Saiyan goes Super Saiyan, his hair turns gold and spikes up in a thick manner. Additionally, the color of their eyes changes to a deep glossy sky blue and he becomes surrounded by a golden aura. This force of a Super Saiyan power is so great that it cannot be concealed, hidden, or disguised in any way. The first transformation takes 5 rounds (30 seconds). Any subsequent transformation requires a move-equivalent action.
o Super Saiyan II (Su): In addition to the changes of Super Saiyan I, the Super Saiyans hair spikes up even more, although it becomes a bit thinner than before. Additionally, a harmless field of electricity surrounds a Super Saiyan. The first transformation takes 10 rounds (1 minute). Any subsequent transformation requires a full-round action.
o Super Saiyan III (Su): In addition to the changes of Super Saiyan II, the Super Saiyans hair grows out thick and to a length equal to half the Saiyan's height. Additionally, their eyes glow and their eyebrows disappear, giving the Super Saiyan 3 a barbaric or villainous look. The first transformation takes 15 rounds (1 minute and 30 seconds), while any subsequent transformation requires three rounds.
· The following changes apply each time a Saiyan goes Super Saiyan
o Base Speed:
- Super Saiyan (I) x2
- Super Saiyan (II) x4
- Super Saiyan (III) x6
o AC: All Super Saiyans gain a deflection bonus to their AC equal to their new Dex bonus (if any).
o Abilities:
- Super Saiyan
· Dex +2
· Con +4
- Super Saiyan 2
· Dex +4
· Con +8
- Super Saiyan 3
· Dex +6
· Con +12
· Whenever a Saiyan goes Super Saiyan, he takes a form of non-lethal damage due to the immense amount of power and stress involved in remaining in the form, that is recorded separately, and does not actually count towards any real non-lethal damage. Whenever the non-lethal damage would normally drop the Saiyan, he does not fall unconscious, but instead must drop his Super Saiyan mode, and revert back to his norm.
- A Super Saiyan 1 receives 1d6 points of non-lethal damage per round that he remains as a Super Saiyan.
- A Super Saiyan 2 receives 4d6 points of non-lethal damage per round that he remains as a Super Saiyan 2.
- A Super Saiyan 3 receives 6d6 points of non-lethal damage per round.
· Note: Whenever a Super Saiyan actually loses consciousness; not through his power upkeep; he automatically reverts back to his original form. Additionally, if a Super Saiyan receives enough damage in a single hit to reduce his hit points by 50% of his maximum, he must make a Fortitude save (DC 10 + damage dealt) or revert back to his normal form.
On a side note with Saiyans, I was thinking of adding a little natural spell-like ability that in order to attack the Saiyan as he is transforming the opponent must succeed in a Will Save of some DC due to the immense amount of energy, but am not sure if I should.
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