At Gencon I picked up a deck of fantasy-themed playing cards. The set is called "Gambling? I'm in!" and I think is an expansion for "The Red Dragon Inn". It's from Slugfest games. I don't know what the Red Dragon Inn is. I was just really taken by the deck. The cards come with a booklet explaining how to play 9 different card games, including instructions on how to gamble with them.
The different card games are pretty fun. If there's anyone out there who likes normal card games (blackjack/poker/whatever) and wants to try some new stuff, I recommend it. My friends and I have spent some time just playing with the cards while hanging out. But now I want to incorporate them into my 4E game by giving the players a scene where they have to gamble and win something from an NPC.
Right now they've arrived at Nenlast. It's the last stop on their journey to Shadewynne, a town besieged by evil far to the north. They're going there to take two lenses carved out of the head of a slain white dragon to a pair of sorceress sisters, who will hopefully be able to use them to focus their powers and destroy the evil force. They have a guide who is taking them there. Nenlast is their last chance to resupply and talk to villagers before they start the last leg of the journey.
So like I said, I want to give them a story reason to gamble what little gold they have, and not just for fun.
The one idea I have so far is that their guide will be killed. And they have to find someone new in Nenlast to take them to Shadewynne. But that person wants more money than they have as payment for the journey. So they're going to have to either challenge him to a game, or go to the tavern and try to win the gold.
But I'm not sure I like that. I think there's something more interesting that can be done.
Ideas?
The different card games are pretty fun. If there's anyone out there who likes normal card games (blackjack/poker/whatever) and wants to try some new stuff, I recommend it. My friends and I have spent some time just playing with the cards while hanging out. But now I want to incorporate them into my 4E game by giving the players a scene where they have to gamble and win something from an NPC.
Right now they've arrived at Nenlast. It's the last stop on their journey to Shadewynne, a town besieged by evil far to the north. They're going there to take two lenses carved out of the head of a slain white dragon to a pair of sorceress sisters, who will hopefully be able to use them to focus their powers and destroy the evil force. They have a guide who is taking them there. Nenlast is their last chance to resupply and talk to villagers before they start the last leg of the journey.
So like I said, I want to give them a story reason to gamble what little gold they have, and not just for fun.
The one idea I have so far is that their guide will be killed. And they have to find someone new in Nenlast to take them to Shadewynne. But that person wants more money than they have as payment for the journey. So they're going to have to either challenge him to a game, or go to the tavern and try to win the gold.
But I'm not sure I like that. I think there's something more interesting that can be done.
Ideas?