Kirnon_Bhale
Explorer
I have had one of the most interesting games of "D&D" ever (at least for me).
The setup is this, An Ogre Mage has stolen a huge amount of treasure from a local duke and is threatening the countryside with his army of controlled undead and monsterous allies.
While the above is not groundbreaking or anything, the fact that I was running this game for my three boys aged 4, 5 and 6 respectively is what made it interesting.
The game started with each of the players choosing a mini for their character. The choices were (Not the mini's actual title) a Ghost, a skeletal dog and a small water elemental. (Being their first dip into the rpg waters I was very liberal)
It started with the three entering the dungeon of the ogre mage and being attacked from all sides by a group of hobgoblins, quickly they spread out each attacking and rolling the dice to determine their success. Things went pretty much by the book with the elemental avoiding opportunity attacks by turning into a flowing river positioning nicely for opportunity attacks while the ghost phased through walls for the same effect. The dog simply charged in using its superior speed. It was at this point that I learned that the game was going to be more interesting then first envisaged. My 5 year old who was playing the dog suddenly said to me on the turn of my archer that when the guy moved away that the dog could attack him - thus bringing him down.
Combat finished quickly, and each child had a slight gleam in his eye. after a few more dank and blood filled passage ways the party was once more attacked by some guards, to my surprise it turned out that the skeletal dog and elemental had actually been possessed by ghosts themselves whereupon the two children produced some suitably ghostly figurines and proceeded to possess my carefully selected warriors, causing my creatures much consternation as the did not want to attack their own comrades - this however did not stop my sons attacking their enemies. Soon they made short work of thier foes.
The game continued that way each time a new combat would come they would come out with wonderful new ideas and tricks that their ghosts could perform.
Finally they got to the Ogre Mage and having grown wise to their ways I told them that his magical power prevented them from possessing him - so they proceeded to sink into the floor and attack him from below, this epic battle was brilliant. Finally after nearly dying themselves (again) they were victorious.
Their elation was wonderful to see, and their imagination was a marvel to behold. If only I were as imaginative in the games that I participate in.
Needless to say they now continue to pester me for another opportunity to flex their creative muscles and show me how to really be creative and imaginative.
I will have to be much more wily next time.
This was obviously not true D&D there were no str scores etc. to hit involved a 10 or over on the d20 except when there were stronger monsters damage was always 1 point HP started at 10 no healing, etc.
The setup is this, An Ogre Mage has stolen a huge amount of treasure from a local duke and is threatening the countryside with his army of controlled undead and monsterous allies.
While the above is not groundbreaking or anything, the fact that I was running this game for my three boys aged 4, 5 and 6 respectively is what made it interesting.
The game started with each of the players choosing a mini for their character. The choices were (Not the mini's actual title) a Ghost, a skeletal dog and a small water elemental. (Being their first dip into the rpg waters I was very liberal)
It started with the three entering the dungeon of the ogre mage and being attacked from all sides by a group of hobgoblins, quickly they spread out each attacking and rolling the dice to determine their success. Things went pretty much by the book with the elemental avoiding opportunity attacks by turning into a flowing river positioning nicely for opportunity attacks while the ghost phased through walls for the same effect. The dog simply charged in using its superior speed. It was at this point that I learned that the game was going to be more interesting then first envisaged. My 5 year old who was playing the dog suddenly said to me on the turn of my archer that when the guy moved away that the dog could attack him - thus bringing him down.
Combat finished quickly, and each child had a slight gleam in his eye. after a few more dank and blood filled passage ways the party was once more attacked by some guards, to my surprise it turned out that the skeletal dog and elemental had actually been possessed by ghosts themselves whereupon the two children produced some suitably ghostly figurines and proceeded to possess my carefully selected warriors, causing my creatures much consternation as the did not want to attack their own comrades - this however did not stop my sons attacking their enemies. Soon they made short work of thier foes.
The game continued that way each time a new combat would come they would come out with wonderful new ideas and tricks that their ghosts could perform.
Finally they got to the Ogre Mage and having grown wise to their ways I told them that his magical power prevented them from possessing him - so they proceeded to sink into the floor and attack him from below, this epic battle was brilliant. Finally after nearly dying themselves (again) they were victorious.
Their elation was wonderful to see, and their imagination was a marvel to behold. If only I were as imaginative in the games that I participate in.
Needless to say they now continue to pester me for another opportunity to flex their creative muscles and show me how to really be creative and imaginative.
I will have to be much more wily next time.
This was obviously not true D&D there were no str scores etc. to hit involved a 10 or over on the d20 except when there were stronger monsters damage was always 1 point HP started at 10 no healing, etc.