Eltharon
Explorer
Hi
I'm running a D20 campaign (or will be soon) using the AGoT D20 rules. Its a low magic. grittier world then DnD, and the background fits AGoT perfectly.
The problem is that its low magic, not no magic. AGoTs magic is very...eh (You take a prestige class, and then can take feats, each feat=one spell, very ritual based and very limited in use). For the setting, its fine, but I'm looking for a bit more magic then that. More like magic in the empire in Warhammer FRPG (A little less, actually). However, porting DnD magic right over creates problems involving low HP and shock values, and means that a 5D6 fireball will probably end a fight before anyone gets to roll for initiative.
So how do I take a magic system, elements of magic, specificly, and stick it into AGoT?
Thanks
Eltharon
I'm running a D20 campaign (or will be soon) using the AGoT D20 rules. Its a low magic. grittier world then DnD, and the background fits AGoT perfectly.
The problem is that its low magic, not no magic. AGoTs magic is very...eh (You take a prestige class, and then can take feats, each feat=one spell, very ritual based and very limited in use). For the setting, its fine, but I'm looking for a bit more magic then that. More like magic in the empire in Warhammer FRPG (A little less, actually). However, porting DnD magic right over creates problems involving low HP and shock values, and means that a 5D6 fireball will probably end a fight before anyone gets to roll for initiative.
So how do I take a magic system, elements of magic, specificly, and stick it into AGoT?
Thanks
Eltharon