Lanefan
Victoria Rules
There's a bit more - and a bit less - to my game than that; if you want to see the basic player side rules look here:What things?
[MENTION=29398]Lanefan[/MENTION] plays an AD&D variant. The elements in his game are ones that I'm very familiar with. The mechanics are also ones that I'm very familiar with (AD&D plus a hp/wound variant, a spell memorisation variant similar to 5e, and I think some critical hit/fumble variants). What are you suggesting his game contains that [MENTION=6785785]hawkeyefan[/MENTION]'s or mine or any other poster on this thread's lacks?
http://www.friendsofgravity.com/games/commons_room/blue_books/decast-blue-book-in-html/index.html
Spell write-ups, pantheons, and setting info all have their own pages. Sorry, though, but most of the DM-side stuff isn't online (yet).
And, were it a competition, I've no doubt that we'd both have our good and bad moments.What are you talking about?
My actual play posts on these boards count in the dozens. Where are the inconsistencies in the fiction?
This is the bottom line, for me: if you want to make it a competition, I'll put the depth and richness of my gameworlds up against your or [MENTION=29398]Lanefan[/MENTION] any day of the week.
However, the question is more one of how much of that depth and richness do your players ever get to see or hear about - should they so desire - beyond that which is in the framed scenes?
Er, not quite.For instance, [MENTION=29398]Lanefan[/MENTION] has made it clear that he thinks it is an inconsistency if a surprise emerges in play that has not been previously foreshadowed.
I think it's an inconsistency if something - doesn't have to be a surprise at all - emerges in play the existence of which would have (or easily could have) made a difference to previous play had said "something" been known of or thought of at the time said previous play occurred. For an example, look no further than my own sad tale of the missing wagon tracks from way upthread.
Surprises do occur all the time...but even then sometimes you can think back and realize that some previous things you maybe thought irrelevant at the time were in fact related and-or leading up to this surprise event.But, in fact, in real life surprises occur all the time. People discovered dinosaur fossils around 200 years ago and were surprised. The first time I visited London - a city of millions of people, of whom I knew about half-a-dozen - I bumped into the sister of a friend of mine, whom I'd not seen since my friend's wedding nearly 8 years earlier, walking down the street. There was no foreshadowing beyond my having heard, sometime in the intervening 8 years, that she'd moved to Britain.
Dinosaur fossils were noticed long before 200 years ago but were either ignored, not followed up on, or fell victim to wild and inaccurate speculation (here be dragons!); what happened 200 years ago was that some people suddenly realized what they really were and were then able to tie a bunch of previous observations etc. (i.e. years if not centuries of "foreshadowing") together.
The consistency was, in hindsight, always present. And that's what I'm after in the game.