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First Post
This is a variant gnome I made for new setting I'm making up (you can see the map I'm drawing for it here: http://www.enworld.org/showthread.php?p=2575211#post2575211). I'll post only the mechanics, since I haven't completely playtested them yet, nor have I gotten all the flavor worked out yet.
This Gnome variant is designed to be the Wizard race of the campaign (replacing Elves). I'm thinking of a tiny little magical, cabalistic race, dealing out magic like its a luxury or commodity. Like magical merchants of sorts.
Well here are the mechanics I have made up so far:
GNOMES
• -4 Strength, +2 Dexterity, -2 Constitution, +4 Intelligence
• Tiny: As a Small creature, a gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are one-half of those of a Medium character.
• Gnome base land speed is 20 feet.
• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
• Spellcraft is always a class skill for Gnomes.
• +4 racial bonus on saving throws against illusions.
• Add +1 to the Difficulty Class for all saving throws against spells cast by gnomes. This adjustment stacks with those from similar effects.
• Add +1 to the caster level for all spells cast by gnomes. This adjustment stacks with those from similar effects.
• +2 racial bonus on Listen, Hide and Move Silently checks.
• +2 racial bonus on Spellcraft and Knowledge (arcana) checks.
• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
• Spell-Like Abilities: 1/day—speak with animals. A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st. save DC 10 + gnome’s Cha modifier + spell level.
A Gnome with 5 ranks in Spellcraft, has the following spell-like abilities: 2/day— unseen servant, and comprehend languages. Caster level 3rd.
A Gnome with 17 ranks in Spellcraft, has the following spell-like abilities: 3/day— telekinesis, seeming, and dominate person. Save DC 10 + gnome’s Cha modifier + spell level.
• Favored Class: Illusionist. A multiclass gnome’s illusionist class does not count when determining whether he takes an experience point penalty.
Please tell me whatcha think.
This Gnome variant is designed to be the Wizard race of the campaign (replacing Elves). I'm thinking of a tiny little magical, cabalistic race, dealing out magic like its a luxury or commodity. Like magical merchants of sorts.
Well here are the mechanics I have made up so far:
GNOMES
• -4 Strength, +2 Dexterity, -2 Constitution, +4 Intelligence
• Tiny: As a Small creature, a gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are one-half of those of a Medium character.
• Gnome base land speed is 20 feet.
• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
• Spellcraft is always a class skill for Gnomes.
• +4 racial bonus on saving throws against illusions.
• Add +1 to the Difficulty Class for all saving throws against spells cast by gnomes. This adjustment stacks with those from similar effects.
• Add +1 to the caster level for all spells cast by gnomes. This adjustment stacks with those from similar effects.
• +2 racial bonus on Listen, Hide and Move Silently checks.
• +2 racial bonus on Spellcraft and Knowledge (arcana) checks.
• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
• Spell-Like Abilities: 1/day—speak with animals. A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st. save DC 10 + gnome’s Cha modifier + spell level.
A Gnome with 5 ranks in Spellcraft, has the following spell-like abilities: 2/day— unseen servant, and comprehend languages. Caster level 3rd.
A Gnome with 17 ranks in Spellcraft, has the following spell-like abilities: 3/day— telekinesis, seeming, and dominate person. Save DC 10 + gnome’s Cha modifier + spell level.
• Favored Class: Illusionist. A multiclass gnome’s illusionist class does not count when determining whether he takes an experience point penalty.
Please tell me whatcha think.
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