Thasmodious
First Post
Throughout several threads here, there seems to be a group of people deriding the idea that, in 4e, hit points do not directly represent pure, actual damage (the greatsword to the face). Some of these people are acting like this is an invention of 4e and that nothing of the sort existed in previous editions. Some are derisively calling hit points plot points, narrative points, or other such terms.
Surely I am not the only one who remembers our beloved AD&D PHB, am I?
So enough about 4e's "new" take on hit points.
Surely I am not the only one who remembers our beloved AD&D PHB, am I?
(PHB pg 35)Gary Gygax said:Each character has a varying number of hit points, just as monsters do. These hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors. A typical man-at-arms can take about 5 hit points of damage before being killed. Let us suppose that a 10th level fighter has 55 hit points, plus a bonus of 30 hit points for his Constitution, for a total of 85 hit points. This is the equivalent of about 18 hit dice for creatures, about what it would take to kill four heavy warhorses. It is ridiculous to assume that even a fantastic fighter can take that much punishment. The same holds true to a lesser extent for clerics, thieves, and the other classes. Thus the majority of hit points are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces.
So enough about 4e's "new" take on hit points.