Celebrim
Legend
Eagle Prince said:That is what I've been thinking too. So you get some extra time back by cutting out AoOs and grappling and full attacks... which actually added some extra detail to the system, but whatever... then all the time you save from that, and then some, seems to be taken back by a bunch of new rules to keep track of. So there are no full attacks, but you can still get more than one attack by having ability X or feat Z. There are no AoOs, but you can make an attack as an imediate action against anyone who does X or Y. Oh, and we want you to keep track of 5 times more bad guys. So in the end, do you even have a more streamlined game? Is it really any faster, better, or just different?
Not faster, because that extra detail that was added to the system is not something you want to lose. And the fact is that detail and complexity are pretty close to the same thing in this context.
Definately different, although alot of it may be just repainting the fence - the basic mechanic may effectively be the same with new labeling.
Better is subjective. It's going to be better for somethings and probably worse for other ones. Whether that is better depends on what you are trying to do.