Seems exactly of the sort. 'Story based' just means the players are free to distort game balance (collect system mastery rewards) and punch down encounter difficulties, whether it's by pushing a mechanical button like a spell or gaming the DM.
Gaming the DM? That's a new one......
"We rest."
"Again?"
"Yeah, I need more rages."
"The clock is ticking, you know"
*Waves hand* "The clock isn't ticking for half an hour"
"....yeah it is. And The summoning will be done in about...ooo.....five minutes"
*Waves hand again* "You won't summon anything"
"Yeah I will, and the demon is going to destroy your home village First.....Polymorphed as you."
*Stares at hand* "Why aren't you working?!"