William Ronald
Explorer
SpuneDagr,
I think this is a good save, as you did not want to kill the party. I think that the 10 should have been a success, indicating that attacking the creature would be foolish.
As for the suggestion of the characters got what they deserved, each DM runs games differently. One size solutions seldom fit all. If everyone is happy about the solution, who is hurt by it. A good group does not last long if there is no such thing as give and take. My way or the highway was a good philosophy for Frank Sinatra, but it might not always work for a gaming group. (I have no problem eliminating characters for their mistakes. SpuneDagr says that he believes he has made a mistake, and has tried to find a way to correct it. Last I checked, even the best DMs screw up sometimes. There is a fine line between being too harsh and too lenient on players. Sometimes, players have to be allowed to fail. Just not all the time.)
As this seems to be a campaign with ties to Planescape (the Athar reference seems to confirm this), perhaps the characters should have had a better idea of the ultraloths true nature. I would have tried to give more of an impression of menace and danger.
I think this is a good save, as you did not want to kill the party. I think that the 10 should have been a success, indicating that attacking the creature would be foolish.
As for the suggestion of the characters got what they deserved, each DM runs games differently. One size solutions seldom fit all. If everyone is happy about the solution, who is hurt by it. A good group does not last long if there is no such thing as give and take. My way or the highway was a good philosophy for Frank Sinatra, but it might not always work for a gaming group. (I have no problem eliminating characters for their mistakes. SpuneDagr says that he believes he has made a mistake, and has tried to find a way to correct it. Last I checked, even the best DMs screw up sometimes. There is a fine line between being too harsh and too lenient on players. Sometimes, players have to be allowed to fail. Just not all the time.)
As this seems to be a campaign with ties to Planescape (the Athar reference seems to confirm this), perhaps the characters should have had a better idea of the ultraloths true nature. I would have tried to give more of an impression of menace and danger.