Planeswalker Maloran
First Post
Under the traditional method of creating multiclass characters, some combinations are overpowered and others suffer greatly for their diversity. Saving throws can reach ridiculous heights, and spellcasters advance dreadfully slowly. As an alternative, I created a different system for multiclassing, which treats multiclass characters much like gestalt characters, and balances their advancement with that of single-class characters. Any feedback would be greatly appreciated.
BASICS
Unlike in the standard system, the hit dice and hit points, base attack bonus, base saving throw bonuses, and spells per day of one class do not stack with those of another class. Only the highest applies. Skill points are gained at each level of each class. Only the character's primary class grants x4 skill points at first level, however.
STARTING OUT
Every character begins with one level in its primary class (chosen by the player), and one level in the race's favored class. If the primary class is also the favored class, the character may either begin with one level of a secondary class of the player's choice, or begin with only a level of the favored class but gain a bonus feat (in addition to the feat already gained as a first level character). If the favored class of the character's race is “any,” the character may choose his favored class. Every character must have one (and only one) favored class.
Author's Note: I have always felt that a race's favored class should either mean something, or be removed from the game entirely. In this case, the first level of the race's favored class is considered to be part of the basic education given to all members of the race as they grow up. A character raised by a race other than his own gains the favored class of his adoptive race, in place of his true race's favored class. A race such as humans, whose favored class is “any,” does not have a single widespread educational system. Instead, the character's favored class should be related to his childhood history.
ADVANCEMENT
As a character earns experience, she may spend it to gain higher levels in the primary class or in any other class the character has levels in. A character's primary class is whichever class she has the most levels in. If she has more than one class tied for the most levels, the next one she chooses to advance becomes the primary class.
A character's primary class costs a number of experience points to advance equal to 1000 times its current level (or effective level; see below). Advancing another class costs 1000 times its current level (or effective level), plus 500 for each class (not counting the character's favored class) that is higher level than the class being advanced. The character's favored class always costs 1000 times its current level, no matter what level it is compared to other classes.
A character gains a feat when her primary class reaches a level divisible by three, and an ability point when her primary class reaches a level divisible by four. In addition, she gains a feat when a class other than her primary class reaches a level divisible by (3 + the number of classes that are equal or higher level than the class granting the feat), and an ability point when a class other than her primary class reaches a level divisible by (4 + the number of classes that are equal or higher level than the class granting the ability point).
The first level of any character class cannot be gained through experience. With the DM's permission, a character may be trained in the first level of a new class. This usually costs money, and requires a significant amount of time. The DM may allow the character to spend a feat to learn the class quickly, with only a week of training.
SPELLS PER DAY/ SPELL POINTS
If a character has levels in multiple spellcasting classes, he may cast a number of spells per day of any given spell level equal to the highest number of spells per day of that level granted by any of his classes. Bonus spells per day are still granted by high ability modifiers, for the relevant types of spellcasting. If a character has one class that prepares spells and another that can cast spontaneously, he may lose any prepared spell to cast any spell of equal or lower level that he can spontaneously cast. However, if his relevant spellcasting ability modifiers are different, he cannot prepare or spontaneously cast more spells than would normally be allowed by his level and relevant ability modifier.
For example: Daros is a 3rd level wizard / 3rd level sorcerer with an Intelligence of 16 and a charisma of 12. He has 6 0-level spells, 4 1st level spells, and 1 2nd level spell which may be prepared or spontaneously cast. However, he can only spontaneously cast up to 1st level spells. In addition, he may prepare one additional 1st and 2nd level spell, because of his Intelligence bonus. He may also spontaneously cast an additional 1st level spell, because of his Charisma bonus. So if he prepared two 2nd level spells, he could lose one of them to spontaneously cast a first level spell. He could not lose them both, because his Charisma bonus is not high enough to allow him to spontaneously cast two 2nd level spells.
NPC CLASSES
Like favored classes, NPC classes never give or receive an experience penalty due to multiclassing.
EFFECTIVE LEVEL AND RACIAL HIT DICE
A character's effective level in any class is usually equal to her level in that class, but some circumstances can change her effective level. Effects that depend on class level (such as the uses per day of bardic music, duration of wild shape, and caster level of spells) are based on her effective level, if it is different than her class level. Effects that depend on overall character level are based on the effective level of her highest class, plus one for every 5 levels of other classes she has.
If a character has a level adjustment, it is added the effective level of all her classes.
Racial hit dice count as NPC class levels, and thus never count against the character's hero class levels.
PRESTIGE CLASSES
Gaining a level in a prestige class costs the same amount of experience as it would cost to advance the character's primary class. Prestige class levels are added to the effective level of all the character's classes. All benefits gained from prestige class levels stack with those gained from other classes. This includes hit dice and hit points, base attack bonus, and base save bonuses, which normally overlap instead of stacking.
BASICS
Unlike in the standard system, the hit dice and hit points, base attack bonus, base saving throw bonuses, and spells per day of one class do not stack with those of another class. Only the highest applies. Skill points are gained at each level of each class. Only the character's primary class grants x4 skill points at first level, however.
STARTING OUT
Every character begins with one level in its primary class (chosen by the player), and one level in the race's favored class. If the primary class is also the favored class, the character may either begin with one level of a secondary class of the player's choice, or begin with only a level of the favored class but gain a bonus feat (in addition to the feat already gained as a first level character). If the favored class of the character's race is “any,” the character may choose his favored class. Every character must have one (and only one) favored class.
Author's Note: I have always felt that a race's favored class should either mean something, or be removed from the game entirely. In this case, the first level of the race's favored class is considered to be part of the basic education given to all members of the race as they grow up. A character raised by a race other than his own gains the favored class of his adoptive race, in place of his true race's favored class. A race such as humans, whose favored class is “any,” does not have a single widespread educational system. Instead, the character's favored class should be related to his childhood history.
ADVANCEMENT
As a character earns experience, she may spend it to gain higher levels in the primary class or in any other class the character has levels in. A character's primary class is whichever class she has the most levels in. If she has more than one class tied for the most levels, the next one she chooses to advance becomes the primary class.
A character's primary class costs a number of experience points to advance equal to 1000 times its current level (or effective level; see below). Advancing another class costs 1000 times its current level (or effective level), plus 500 for each class (not counting the character's favored class) that is higher level than the class being advanced. The character's favored class always costs 1000 times its current level, no matter what level it is compared to other classes.
A character gains a feat when her primary class reaches a level divisible by three, and an ability point when her primary class reaches a level divisible by four. In addition, she gains a feat when a class other than her primary class reaches a level divisible by (3 + the number of classes that are equal or higher level than the class granting the feat), and an ability point when a class other than her primary class reaches a level divisible by (4 + the number of classes that are equal or higher level than the class granting the ability point).
The first level of any character class cannot be gained through experience. With the DM's permission, a character may be trained in the first level of a new class. This usually costs money, and requires a significant amount of time. The DM may allow the character to spend a feat to learn the class quickly, with only a week of training.
SPELLS PER DAY/ SPELL POINTS
If a character has levels in multiple spellcasting classes, he may cast a number of spells per day of any given spell level equal to the highest number of spells per day of that level granted by any of his classes. Bonus spells per day are still granted by high ability modifiers, for the relevant types of spellcasting. If a character has one class that prepares spells and another that can cast spontaneously, he may lose any prepared spell to cast any spell of equal or lower level that he can spontaneously cast. However, if his relevant spellcasting ability modifiers are different, he cannot prepare or spontaneously cast more spells than would normally be allowed by his level and relevant ability modifier.
For example: Daros is a 3rd level wizard / 3rd level sorcerer with an Intelligence of 16 and a charisma of 12. He has 6 0-level spells, 4 1st level spells, and 1 2nd level spell which may be prepared or spontaneously cast. However, he can only spontaneously cast up to 1st level spells. In addition, he may prepare one additional 1st and 2nd level spell, because of his Intelligence bonus. He may also spontaneously cast an additional 1st level spell, because of his Charisma bonus. So if he prepared two 2nd level spells, he could lose one of them to spontaneously cast a first level spell. He could not lose them both, because his Charisma bonus is not high enough to allow him to spontaneously cast two 2nd level spells.
NPC CLASSES
Like favored classes, NPC classes never give or receive an experience penalty due to multiclassing.
EFFECTIVE LEVEL AND RACIAL HIT DICE
A character's effective level in any class is usually equal to her level in that class, but some circumstances can change her effective level. Effects that depend on class level (such as the uses per day of bardic music, duration of wild shape, and caster level of spells) are based on her effective level, if it is different than her class level. Effects that depend on overall character level are based on the effective level of her highest class, plus one for every 5 levels of other classes she has.
If a character has a level adjustment, it is added the effective level of all her classes.
Racial hit dice count as NPC class levels, and thus never count against the character's hero class levels.
PRESTIGE CLASSES
Gaining a level in a prestige class costs the same amount of experience as it would cost to advance the character's primary class. Prestige class levels are added to the effective level of all the character's classes. All benefits gained from prestige class levels stack with those gained from other classes. This includes hit dice and hit points, base attack bonus, and base save bonuses, which normally overlap instead of stacking.