Psionic Monk
If the body is a temple, then the mind is a thousand armed soldiers standing guard. That is a philosophy of the Psionic Monk. Unlike the Psychic Warrior who uses armor and blades, augmented by his mental powers, a Psionic Monk IS the armor and blades. Tuned to the very peak of physical and mental perfection, the Psionic Monk is a deadly weapon.
Adventures
Psionic Monks travel the world for many reasons, but at the heart of it all, they are out to prove that they are indeed perfect. Any flaw found spurs them forward to eleminate that imperfection. They drive on relentlessly towards a near unattainable goal. This burning tourmoil is only offset by their calm and collected demeanor.
Characteristics
The defining trait of a Psionic Monk is his self reliance. He does not wear armor or use swords. His power does not come from learning to control the magical weave nor does it depend on the blessing of a god. It comes from within him and he externalizes it.
Alignment
A Psionic Monk requires stable thoughts and emotions, but does not dictate that which is right or wrong. For that, a Psionic Monk may not be Chaotic. Most tend toward nuetrality and some toward good. Those that fall into the darkness and manifest their powers for evil are truly a feared among the lands.
Religion
Psionic Monks do not practice any religion as it goes against their belief of self reliance. They do however respect others religions but look to as a crutch for the weak, much a like a sword or bow is.
Background
Psionic Monks are rare due to the fact that they very rarely settle down long enough to take on an apprentice to train. Psionic Monks usualy started out as either a Psion who felt the need to project perfection into his body as well as his mind, or a Monk who had latent psionic powers.
Races
One can never predict who is going to manifest psionic powers. While any race can be a Psionic Monk (as long as they have the ability to wield the powers of the mind), the races that are prone to psionics will produce more psionic monks are the Githzerai.
Other Classes
Psionic Monks will generaly get allong with any class. Any weilder of the Psychic Arts will be the favored traveling compainion of a Psionic Monk though he will be willing to travel with anyone that can prove themselves.
GAME RULE INFORMATION
Psionic Monks have the following game statistics.
Abilities Because a Psionic Monk strives for perfection, every ability score is important. Dexterity and Wisdom will improve his armor class and Charisma will help determine to what effectiveness he can use his powers.
Alignment any non-chaotic
Hit Dice d8
Class Skills Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), and Swim (Str)
Skill points at first level (3+Int Modifier) X 4.
Skill points at each additional level 3+Int Modifier
LEVEL | BAB | FSV | RSV | WSV | AC | FLURRY | power points | POWERS | LVL
1 | 0 | 0 | 2 | 2 | 0 | -2/-2 | 0* | 1 | 1st
2 | 1 | 0 | 3 | 3 | 0 | -1/-1 | 1 | 2 | 1st
3 | 2 | 1 | 3 | 3 | 0 | +0/+0 | 3 | 3 | 1st
4 | 3 | 1 | 4 | 4 | +1 | +1/+1 | 5 | 4 | 2nd
5 | 3 | 1 | 4| 4 | +1 | +2/+2 | 7 | 5 | 2nd
6 | 4 | 2 | 5 | 5 | +1 | +3/+3 | 11 | 6 | 2nd
7 | 5 | 2 | 5 | 5 | +1 | +4/+4 | 15 | 7 | 3rd
8 | 6/1 | 2 | 6 | 6 | +2 | +5/+5/+0 | 19 | 8 | 3rd
9 | 6/1 | 3 | 6 | 6 | +2 | +6/+6/+1 | 23 | 9 | 3rd
10 | 7/2 | 3 | 7 | 7 | +2 | 7/7/2 | 27 | 10 | 4th
11 | 8/3 | 3 | 7 | 7 | +2 | 8/8/8/3 | 35 | 11 | 4th
12 | 9/4 | 4 | 8 | 8 | +3 | 9/9/9/4 | 43 | 12 | 4th
13 | 9/4 | 4 | 8 | 8 | +3 | 9/9/9/4 | 51 | 13 | 5th
14 | 10/5 | 4 | 9 | 9 | +3 | 10/10/10/5 | 59 | 14 | 5th
15 | 11/6/1 | 5 | 9 | 9 | +3 | 11/11/11/6/1 | 67 | 15 | 5th
16 | 12/7/2 | 5 | 10 | 10 | +4 | 12/12/12/7/2 | 79 | 16 | 6th
17 | 12/7/2 | 5 | 10 | 10 | +4 | 12/12/12/7/2 | 91 | 17 | 6th
18 | 13/8/3 | 6 | 11 | 11 | +4 | 13/13/13/8/3 | 103 | 18 | 6th
19 | 14/9/4 | 6 | 11 | 11 | +4 | 14/14/14/9/4 | 115 | 19 | 6th
20 | 15/10/5 | 6 | 12 | 12 +5 | 15/15/15/10/5 | 127 | 20 | 6th
Level | Special | Unarmed damage
1 | Flurry, Unarmed strike | 1D6
2 | Bonus Feat, Evasion | 1D6
3 | ------------- | 1D6
4 | Slow Fall 20" | 1D8
5 | -------------- | 1D8
6 | Mental Leap | 1D8
7 | Slow Fall 30" | 1D8
8 | Bonus Feat | 1D10
9 | Improved Evasion | 1D10
10 | Retain Focus | 1D10
11 | Slow Fall 40" | 1D10
12 | ------------ | 2D6
13 | Bonus Feat | 2D6
14 | Psionic Body | 2D6
15 | Slow Fall 50" | 2D6
16 | ------------ | 2D8
17 | Bonus Feat | 2D8
18 | Improved Retain Focus | 2D8
19 | Bonus Feat | 2D8
20 | Perfection | 2D10
Class Features
All the following are class features of the Psionic Monk
Weapon and armor proficiency: Psionic Monks are not proficient with any weapons or armor. They will not use even simple weapons.
AC Bonus (EX) A Psionic Monk is adept at dodging blows beyond that of a normal man. At 4th level and every 4th level (ie, 8th, 12th, ect) the Psionic Monk gains +1 to his natural AC. This bonus to the AC can not excede the Wisdom modifier. A Psionic Monk does not recieve his wisdom modifier to his AC as a normal monk would.
Flurry of Blows A Psionic Monk can strike with a flurry of blows as if he were a monk of equal level. He must make this attack unarmed.
Unarmed Strike A Psionic Monk gains all benifits that a normal monk would when striking unarmed.
Bonus Feat A Psionic Monk gains a bonus feat at 2nd level and then again at 8th, 13th, 17th and 19th. He may choose any feat so long as he meets the prerequisit.
Evasion A Psionic Monk gains the Evasion ability as per Monks and Rogues at 2nd level. At 9th level a Psionic Monk gains Improved Evasion.
Slow Fall At 4th level a Psionic Monk gains the Slow Fall ability as per a monk and can slow fall for 20 feet. This ability increases by 10 feet at levels 7, 11, and 15 for a max distance of 50 feet.
Mental Leap At 6th level a Psionic Monk gains the feat Mental Leap from the Expanded Psionics Handbook whether he meets the prerequisits or not.
Retain Focus As a Psionic Monk perfects his abilities in combat, he gains the ability to retain his psychic focus after use. When expending his psychic focus, a Psionic Monk may make a Concentration check DC 25 to retain his psychic focus. A Psionic Monk can not use Retain Focus to keep the same Psychic focus more than once.
Psionic Body A Psionic Monk gains the feat Psionic Body.
Improved Retain Focus A Psionic Monk using his Retain Focus can now use that same focus twice before needing to refocus. A DC 30 Concentration check is used to activate this ability.
Perfection at level 20 and beyond, the Psionic Monk has become perfect. He has blended his mental and physical capabilities together where it becomes difficult to dicern where one ends and the other begins. A Psionic Monks Hit points and Psionic points become one. He may use hit points to manifest powers and he may subtract damage from his power reserve. As long as he has either either hit points or psionic points, he may function as normal. However if he is at 0 hps and he enters a null psionic field, he would fall unconcious as anyone would apun reaching 0 hps.
Alright there it is. I'm sorry bout the spacing but I tried to make it as readable as possible. I'm looking for anyone and all critiques. What I'm mainly looking for is, is it balanced as a class. If you like what you see and want to use it for your games, feel free and enjoy. thanks in advance for all opinions.
If the body is a temple, then the mind is a thousand armed soldiers standing guard. That is a philosophy of the Psionic Monk. Unlike the Psychic Warrior who uses armor and blades, augmented by his mental powers, a Psionic Monk IS the armor and blades. Tuned to the very peak of physical and mental perfection, the Psionic Monk is a deadly weapon.
Adventures
Psionic Monks travel the world for many reasons, but at the heart of it all, they are out to prove that they are indeed perfect. Any flaw found spurs them forward to eleminate that imperfection. They drive on relentlessly towards a near unattainable goal. This burning tourmoil is only offset by their calm and collected demeanor.
Characteristics
The defining trait of a Psionic Monk is his self reliance. He does not wear armor or use swords. His power does not come from learning to control the magical weave nor does it depend on the blessing of a god. It comes from within him and he externalizes it.
Alignment
A Psionic Monk requires stable thoughts and emotions, but does not dictate that which is right or wrong. For that, a Psionic Monk may not be Chaotic. Most tend toward nuetrality and some toward good. Those that fall into the darkness and manifest their powers for evil are truly a feared among the lands.
Religion
Psionic Monks do not practice any religion as it goes against their belief of self reliance. They do however respect others religions but look to as a crutch for the weak, much a like a sword or bow is.
Background
Psionic Monks are rare due to the fact that they very rarely settle down long enough to take on an apprentice to train. Psionic Monks usualy started out as either a Psion who felt the need to project perfection into his body as well as his mind, or a Monk who had latent psionic powers.
Races
One can never predict who is going to manifest psionic powers. While any race can be a Psionic Monk (as long as they have the ability to wield the powers of the mind), the races that are prone to psionics will produce more psionic monks are the Githzerai.
Other Classes
Psionic Monks will generaly get allong with any class. Any weilder of the Psychic Arts will be the favored traveling compainion of a Psionic Monk though he will be willing to travel with anyone that can prove themselves.
GAME RULE INFORMATION
Psionic Monks have the following game statistics.
Abilities Because a Psionic Monk strives for perfection, every ability score is important. Dexterity and Wisdom will improve his armor class and Charisma will help determine to what effectiveness he can use his powers.
Alignment any non-chaotic
Hit Dice d8
Class Skills Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), and Swim (Str)
Skill points at first level (3+Int Modifier) X 4.
Skill points at each additional level 3+Int Modifier
LEVEL | BAB | FSV | RSV | WSV | AC | FLURRY | power points | POWERS | LVL
1 | 0 | 0 | 2 | 2 | 0 | -2/-2 | 0* | 1 | 1st
2 | 1 | 0 | 3 | 3 | 0 | -1/-1 | 1 | 2 | 1st
3 | 2 | 1 | 3 | 3 | 0 | +0/+0 | 3 | 3 | 1st
4 | 3 | 1 | 4 | 4 | +1 | +1/+1 | 5 | 4 | 2nd
5 | 3 | 1 | 4| 4 | +1 | +2/+2 | 7 | 5 | 2nd
6 | 4 | 2 | 5 | 5 | +1 | +3/+3 | 11 | 6 | 2nd
7 | 5 | 2 | 5 | 5 | +1 | +4/+4 | 15 | 7 | 3rd
8 | 6/1 | 2 | 6 | 6 | +2 | +5/+5/+0 | 19 | 8 | 3rd
9 | 6/1 | 3 | 6 | 6 | +2 | +6/+6/+1 | 23 | 9 | 3rd
10 | 7/2 | 3 | 7 | 7 | +2 | 7/7/2 | 27 | 10 | 4th
11 | 8/3 | 3 | 7 | 7 | +2 | 8/8/8/3 | 35 | 11 | 4th
12 | 9/4 | 4 | 8 | 8 | +3 | 9/9/9/4 | 43 | 12 | 4th
13 | 9/4 | 4 | 8 | 8 | +3 | 9/9/9/4 | 51 | 13 | 5th
14 | 10/5 | 4 | 9 | 9 | +3 | 10/10/10/5 | 59 | 14 | 5th
15 | 11/6/1 | 5 | 9 | 9 | +3 | 11/11/11/6/1 | 67 | 15 | 5th
16 | 12/7/2 | 5 | 10 | 10 | +4 | 12/12/12/7/2 | 79 | 16 | 6th
17 | 12/7/2 | 5 | 10 | 10 | +4 | 12/12/12/7/2 | 91 | 17 | 6th
18 | 13/8/3 | 6 | 11 | 11 | +4 | 13/13/13/8/3 | 103 | 18 | 6th
19 | 14/9/4 | 6 | 11 | 11 | +4 | 14/14/14/9/4 | 115 | 19 | 6th
20 | 15/10/5 | 6 | 12 | 12 +5 | 15/15/15/10/5 | 127 | 20 | 6th
Level | Special | Unarmed damage
1 | Flurry, Unarmed strike | 1D6
2 | Bonus Feat, Evasion | 1D6
3 | ------------- | 1D6
4 | Slow Fall 20" | 1D8
5 | -------------- | 1D8
6 | Mental Leap | 1D8
7 | Slow Fall 30" | 1D8
8 | Bonus Feat | 1D10
9 | Improved Evasion | 1D10
10 | Retain Focus | 1D10
11 | Slow Fall 40" | 1D10
12 | ------------ | 2D6
13 | Bonus Feat | 2D6
14 | Psionic Body | 2D6
15 | Slow Fall 50" | 2D6
16 | ------------ | 2D8
17 | Bonus Feat | 2D8
18 | Improved Retain Focus | 2D8
19 | Bonus Feat | 2D8
20 | Perfection | 2D10
Class Features
All the following are class features of the Psionic Monk
Weapon and armor proficiency: Psionic Monks are not proficient with any weapons or armor. They will not use even simple weapons.
AC Bonus (EX) A Psionic Monk is adept at dodging blows beyond that of a normal man. At 4th level and every 4th level (ie, 8th, 12th, ect) the Psionic Monk gains +1 to his natural AC. This bonus to the AC can not excede the Wisdom modifier. A Psionic Monk does not recieve his wisdom modifier to his AC as a normal monk would.
Flurry of Blows A Psionic Monk can strike with a flurry of blows as if he were a monk of equal level. He must make this attack unarmed.
Unarmed Strike A Psionic Monk gains all benifits that a normal monk would when striking unarmed.
Bonus Feat A Psionic Monk gains a bonus feat at 2nd level and then again at 8th, 13th, 17th and 19th. He may choose any feat so long as he meets the prerequisit.
Evasion A Psionic Monk gains the Evasion ability as per Monks and Rogues at 2nd level. At 9th level a Psionic Monk gains Improved Evasion.
Slow Fall At 4th level a Psionic Monk gains the Slow Fall ability as per a monk and can slow fall for 20 feet. This ability increases by 10 feet at levels 7, 11, and 15 for a max distance of 50 feet.
Mental Leap At 6th level a Psionic Monk gains the feat Mental Leap from the Expanded Psionics Handbook whether he meets the prerequisits or not.
Retain Focus As a Psionic Monk perfects his abilities in combat, he gains the ability to retain his psychic focus after use. When expending his psychic focus, a Psionic Monk may make a Concentration check DC 25 to retain his psychic focus. A Psionic Monk can not use Retain Focus to keep the same Psychic focus more than once.
Psionic Body A Psionic Monk gains the feat Psionic Body.
Improved Retain Focus A Psionic Monk using his Retain Focus can now use that same focus twice before needing to refocus. A DC 30 Concentration check is used to activate this ability.
Perfection at level 20 and beyond, the Psionic Monk has become perfect. He has blended his mental and physical capabilities together where it becomes difficult to dicern where one ends and the other begins. A Psionic Monks Hit points and Psionic points become one. He may use hit points to manifest powers and he may subtract damage from his power reserve. As long as he has either either hit points or psionic points, he may function as normal. However if he is at 0 hps and he enters a null psionic field, he would fall unconcious as anyone would apun reaching 0 hps.
Alright there it is. I'm sorry bout the spacing but I tried to make it as readable as possible. I'm looking for anyone and all critiques. What I'm mainly looking for is, is it balanced as a class. If you like what you see and want to use it for your games, feel free and enjoy. thanks in advance for all opinions.