Jamestown Colony/Manor House
Morning
Round 0
Arjhan rose from his morning prayers with his spirit and spells refreshed. “Shall we check out the kitchens?” he asked, though likely there wouldn’t be any food there to prepare, and they would have to head back to town. “Wall, Ramas, you have your manor home,” the big dragonborn said.
[sblock=Actions]
Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
[/sblock]
[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
[/sblock]
[sblock=Party Loot]
3 Luck stones
2 paired stones (finding stones?)
[/sblock]