MojoGM
First Post
I think this is an excellent idea, the reason being that this is EXACTLY how I plan to run my upcoming Ptolus game (probably starting end of the year/early 2007).
Yes, it is ambitious, and yes, it will be a lot of work, but I think I'm ready for it.
I think organization is the key, and keep it fresh. With a constantly changing cast of characters, it will be hard to keep track of subplots and so forth. A group website is a must.
I also had thought of the possibility of doing side sessions, though I'm not sure how much this will be utilized. I plan on putting it out there though. And hopefully some interaction will take place on the group website, possibly YAHOO GROUPS, which we use for some other games (unless someone has a better suggestion )
The way I plan to do it (at least at first) is to have all the characters be members of the City Watch, working out of the same station (Ptolus has stations in each district). This way it makes sense that they all know each other and not all are on patrol all the time.
I hope the game will expand past this, and plan on letting the characters take any path they choose, but this is a good hook.
We'll see if this experiment rockets to the sky or crashes and burns
Good luck on your attempt as well!
Yes, it is ambitious, and yes, it will be a lot of work, but I think I'm ready for it.
I think organization is the key, and keep it fresh. With a constantly changing cast of characters, it will be hard to keep track of subplots and so forth. A group website is a must.
I also had thought of the possibility of doing side sessions, though I'm not sure how much this will be utilized. I plan on putting it out there though. And hopefully some interaction will take place on the group website, possibly YAHOO GROUPS, which we use for some other games (unless someone has a better suggestion )
The way I plan to do it (at least at first) is to have all the characters be members of the City Watch, working out of the same station (Ptolus has stations in each district). This way it makes sense that they all know each other and not all are on patrol all the time.
I hope the game will expand past this, and plan on letting the characters take any path they choose, but this is a good hook.
We'll see if this experiment rockets to the sky or crashes and burns
Good luck on your attempt as well!