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A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors
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<blockquote data-quote="Voda Vosa" data-source="post: 5703865" data-attributes="member: 51271"><p>The half orc, the elf and the shifter gang on the lich at the edge of the scorched stone floor. Taran's idea was bright, but the winds he summoned did little after facing the strong stormy winds that raged over the scene. Cliff stoically lashed at the undead with grim determination, setting it's rags alight. As the paladin cut, the pirate duck underneath, and cleaves it with his knife, pushing it onto the dangerous scorching areas with a twist of his arm. The creature stumbles over the black floor, and blue lightning start to arc from the ground to it. The lich feels invigorating, as the blue energy swirls about it. It's eye sockets glow intensely with the arcane power build-up. It opens it's cadaverous mouth to unleash a terrible spell!</p><p>Without warning, the blue crystal shoots a discharge over the lich, Chizz ducking instinctively out of the way. The force of the impact explodes on the lich, sending the shattered skeleton far away from the tower. Cliff and Chizz can see the blueish glow from the lich, disappearing from sight in the darkness of the night.</p><p></p><p>Asterion's charge misses completely, the Lich just sidesteps, and lets the Minotaur gore at the far end wall. Roderic's lance of faith also fails to find it's mark. </p><p></p><p>The other lich screeches at the lose of it's partner. It moves recklessly seeing Anguish at the edge, and attempts to make him face the same fate than his fallen comrade. It chants and casts a ray of purple energy, that luckily for Anguish goes flying just over his head. </p><p></p><p>Asterion Anguish and Taran manage to debilitate the energy shield around the lich. <strong>"Keep it up, we almost have him!" </strong>encourages the archwizard.</p><p></p><p>[sblock=Final showdown]</p><p></p><p></p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO" target="_blank">MAP</a></p><p></p><p>[sblock=Skill challenge]</p><p>Interfere with the ritual while fighting of the lichs: You must stop the Ritual. Be creative in the use of skills, but know that physical skills can’t be used to break the spell. I'll give you the actual DC's after the first round of attempts.</p><p></p><p>Wins: 5</p><p>Loses: 0</p><p></p><p>Arcana and Inisght DC: 19 </p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Special features]</p><p><strong>Blue Crystal</strong>: The blue crystal is shooting lightningbolts from it’s position to any square determined at random at the end of each round. The impact place creates a scorched area. Determining the properties of the crystal will need a history or arcane check (as if identifying a monster) If the lightning bolt hits squares occupied by characters, it will make an attack. Trust me when I say you don’t want to end in those squares.</p><p><strong>Properties</strong>: This massive cube stores magical energy. Any creature that touches it as a free action rolls a 1d20 1-5 regains the use of an encounter, 6-10 regains the use of daily power, 11-15 suffers 3d12+8 force damage and is pushed 3 away, 16-20 looses the use of a random unspent encounter or daily power. The lightning blots that the cube shoots deal 3d12+8 force damage, knock prone and push 3 from the center point. The attack is made with a +15 vs reflex.</p><p></p><p>Scorched areas: The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster).</p><p>Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt. </p><p></p><p>Winds: The winds will push anyone outside K14 to M 14 towards the hole at the left of the screen. An arrow in the map indicates the direction of the wind. If you don’t succeed an Athletics or Endurance check DC 17 (+1 each lightning bolt that hits a wall), you are pushed 3 towards the edge. If your roll exceed the DC, you can add 1 to anyone else’s roll for each 5 points you exceeded the DC you can distribute those points as you see fit, assuming you have more than 1 to spare.</p><p></p><p>Blue auras: Lich King and archmage and invulnerable for now, as they are surrounded by pure arcane energy. </p><p>[/sblock]</p><p></p><p>[code]</p><p></p><p></p><p>Character Contition/HP</p><p></p><p>Lich1 4/?? AC: 24 Fort: 21 Ref: 22 Will: 23</p><p>Lich2 Dead AC: 24 Fort: 21 Ref: 22 Will: 23 Flew out of the window.</p><p></p><p>Lich King Invulnerable </p><p>Mage Leader Invulnerable</p><p></p><p>Chizz 44/44 AC: 19 Fort: 18 Ref: 18 Will: 14 HS:</p><p>Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18 HS: </p><p>Asterion 49/40 AC: 21 Fort: 15 Ref: 19 Will: 18 HS:</p><p>Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 HS:</p><p>Taran 51/51 AC: 19 Fort: 14 Ref: 16 Will: 17 HS:</p><p>Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 HS:</p><p></p><p>Group: Bless (+1 to attacks)</p><p> </p><p>[/code]</p><p></p><p>Rolls: </p><p></p><p>Avoiding the wind gust:</p><p>Anguish: Rolled himself (an 8) Pushed</p><p>Asterion (1d20+9)[25] Resists</p><p>Roderic (1d20+2)[16] Pushed</p><p>Cliff (1d20+8)[17] Resists</p><p>Chizz (1d20+14)[34] Resists</p><p>Taran (1d20+4)[8] Pushed</p><p></p><p>Lich 1: Attacks Anguish</p><p>(1d20+13)[15]</p><p>(1d6+3)[7]</p><p>Miss</p><p></p><p>I've rolled on GITP: <a href="http://www.giantitp.com/forums/showthread.php?p=12007972#post12007972" target="_blank">Apts - Giant in the Playground Forums</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5703865, member: 51271"] The half orc, the elf and the shifter gang on the lich at the edge of the scorched stone floor. Taran's idea was bright, but the winds he summoned did little after facing the strong stormy winds that raged over the scene. Cliff stoically lashed at the undead with grim determination, setting it's rags alight. As the paladin cut, the pirate duck underneath, and cleaves it with his knife, pushing it onto the dangerous scorching areas with a twist of his arm. The creature stumbles over the black floor, and blue lightning start to arc from the ground to it. The lich feels invigorating, as the blue energy swirls about it. It's eye sockets glow intensely with the arcane power build-up. It opens it's cadaverous mouth to unleash a terrible spell! Without warning, the blue crystal shoots a discharge over the lich, Chizz ducking instinctively out of the way. The force of the impact explodes on the lich, sending the shattered skeleton far away from the tower. Cliff and Chizz can see the blueish glow from the lich, disappearing from sight in the darkness of the night. Asterion's charge misses completely, the Lich just sidesteps, and lets the Minotaur gore at the far end wall. Roderic's lance of faith also fails to find it's mark. The other lich screeches at the lose of it's partner. It moves recklessly seeing Anguish at the edge, and attempts to make him face the same fate than his fallen comrade. It chants and casts a ray of purple energy, that luckily for Anguish goes flying just over his head. Asterion Anguish and Taran manage to debilitate the energy shield around the lich. [B]"Keep it up, we almost have him!" [/B]encourages the archwizard. [sblock=Final showdown] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO"]MAP[/URL] [sblock=Skill challenge] Interfere with the ritual while fighting of the lichs: You must stop the Ritual. Be creative in the use of skills, but know that physical skills can’t be used to break the spell. I'll give you the actual DC's after the first round of attempts. Wins: 5 Loses: 0 Arcana and Inisght DC: 19 [/sblock] [sblock=Special features] [B]Blue Crystal[/B]: The blue crystal is shooting lightningbolts from it’s position to any square determined at random at the end of each round. The impact place creates a scorched area. Determining the properties of the crystal will need a history or arcane check (as if identifying a monster) If the lightning bolt hits squares occupied by characters, it will make an attack. Trust me when I say you don’t want to end in those squares. [B]Properties[/B]: This massive cube stores magical energy. Any creature that touches it as a free action rolls a 1d20 1-5 regains the use of an encounter, 6-10 regains the use of daily power, 11-15 suffers 3d12+8 force damage and is pushed 3 away, 16-20 looses the use of a random unspent encounter or daily power. The lightning blots that the cube shoots deal 3d12+8 force damage, knock prone and push 3 from the center point. The attack is made with a +15 vs reflex. Scorched areas: The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster). Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt. Winds: The winds will push anyone outside K14 to M 14 towards the hole at the left of the screen. An arrow in the map indicates the direction of the wind. If you don’t succeed an Athletics or Endurance check DC 17 (+1 each lightning bolt that hits a wall), you are pushed 3 towards the edge. If your roll exceed the DC, you can add 1 to anyone else’s roll for each 5 points you exceeded the DC you can distribute those points as you see fit, assuming you have more than 1 to spare. Blue auras: Lich King and archmage and invulnerable for now, as they are surrounded by pure arcane energy. [/sblock] [code] Character Contition/HP Lich1 4/?? AC: 24 Fort: 21 Ref: 22 Will: 23 Lich2 Dead AC: 24 Fort: 21 Ref: 22 Will: 23 Flew out of the window. Lich King Invulnerable Mage Leader Invulnerable Chizz 44/44 AC: 19 Fort: 18 Ref: 18 Will: 14 HS: Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18 HS: Asterion 49/40 AC: 21 Fort: 15 Ref: 19 Will: 18 HS: Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 HS: Taran 51/51 AC: 19 Fort: 14 Ref: 16 Will: 17 HS: Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 HS: Group: Bless (+1 to attacks) [/code] Rolls: Avoiding the wind gust: Anguish: Rolled himself (an 8) Pushed Asterion (1d20+9)[25] Resists Roderic (1d20+2)[16] Pushed Cliff (1d20+8)[17] Resists Chizz (1d20+14)[34] Resists Taran (1d20+4)[8] Pushed Lich 1: Attacks Anguish (1d20+13)[15] (1d6+3)[7] Miss I've rolled on GITP: [url=http://www.giantitp.com/forums/showthread.php?p=12007972#post12007972]Apts - Giant in the Playground Forums[/url] [/sblock] [/QUOTE]
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