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A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors
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<blockquote data-quote="On Puget Sound" data-source="post: 5704150" data-attributes="member: 68988"><p>Chizz grins as his skeletal opponent sails over the side, but his feral smile is at odds with the fear in his eyes as he realizes how close that bolt came to sending him toppling as well. <span style="color: Sienna">At least the other one's not near the edge</span>, he thinks as he moves into position to charge the other lich. The windblasted floor is no worse than the deck of a ship, and his sea legs instinctively compensate. He reaches out a hand as he goes past Rodric the Bright, steadying him against the gale. </p><p></p><p><span style="color: DarkOrange">Keep breaking that spell, holy man. I can see your attack is working. I'll go keep Mister Bones busy.</span></p><p></p><p>Chizz charges the lich, pinning him against the wall. Although his attack does little damage, the sailor hems the lich in and threatens it with both daggers.</p><p></p><p></p><p>[sblock=actions]MOVE: to J-7</p><p>MINOR: quarry lich</p><p>FREE: grant +2 to Rodric's resisting the wind - total 18.</p><p>STANDARD: Charge to I-4, basic melee vs lich - Hit for 6.</p><p></p><p>REACTION/ INTERRUPT: Most of the things the lich can do will result in some kind of attack by Chizz. If lich hits or misses Chizz in melee, react with +11 vs Reflex for 1d6+5. If lich scores a critical hit or bloodies Chizz, instead react with Wounded Beast (+11 vs AC for 4d6+5 counting quarry, miss half, and spend a healing surge.)</p><p>If it uses a ranged or area attack, or moves without shifting, Chizz will OA, +11 vs AC for 1d6+5. </p><p></p><p>If any of the above attacks is triggered but misses, use Nasty Backswing (free, trigger: you miss with a melee attack). +13 vs AC for 3d6+13, counting CA and sneak attack.</p><p> </p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=status]</p><p>+1 attack (bless), resist 5 all (moment of glory), duelist's prowess stance active.</p><p>HP: 44/44, +11 thp, 6 surges</p><p>Resources available:</p><p><s>action point</s></p><p>second wind</p><p>5 thp when first bloodied</p><p><span style="color: DarkRed">Off-Hand Strike</span></p><p><span style="color: DarkRed">Nasty Backswing</span></p><p><span style="color: Silver">Wounded Beast</span></p><p><s><span style="color: Silver">Duelist's Prowess</span></s></p><p><s><span style="color: Silver">Lucky Charm</span></s></p><p><span style="color: Silver">Breach Bracers</span></p><p><span style="color: Yellow">Potion of Healing (heroic tier)</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5704150, member: 68988"] Chizz grins as his skeletal opponent sails over the side, but his feral smile is at odds with the fear in his eyes as he realizes how close that bolt came to sending him toppling as well. [COLOR="Sienna"]At least the other one's not near the edge[/COLOR], he thinks as he moves into position to charge the other lich. The windblasted floor is no worse than the deck of a ship, and his sea legs instinctively compensate. He reaches out a hand as he goes past Rodric the Bright, steadying him against the gale. [COLOR="DarkOrange"]Keep breaking that spell, holy man. I can see your attack is working. I'll go keep Mister Bones busy.[/COLOR] Chizz charges the lich, pinning him against the wall. Although his attack does little damage, the sailor hems the lich in and threatens it with both daggers. [sblock=actions]MOVE: to J-7 MINOR: quarry lich FREE: grant +2 to Rodric's resisting the wind - total 18. STANDARD: Charge to I-4, basic melee vs lich - Hit for 6. REACTION/ INTERRUPT: Most of the things the lich can do will result in some kind of attack by Chizz. If lich hits or misses Chizz in melee, react with +11 vs Reflex for 1d6+5. If lich scores a critical hit or bloodies Chizz, instead react with Wounded Beast (+11 vs AC for 4d6+5 counting quarry, miss half, and spend a healing surge.) If it uses a ranged or area attack, or moves without shifting, Chizz will OA, +11 vs AC for 1d6+5. If any of the above attacks is triggered but misses, use Nasty Backswing (free, trigger: you miss with a melee attack). +13 vs AC for 3d6+13, counting CA and sneak attack. [/sblock] [sblock=status] +1 attack (bless), resist 5 all (moment of glory), duelist's prowess stance active. HP: 44/44, +11 thp, 6 surges Resources available: [s]action point[/s] second wind 5 thp when first bloodied [COLOR="DarkRed"]Off-Hand Strike[/COLOR] [COLOR="DarkRed"]Nasty Backswing[/COLOR] [COLOR="Silver"]Wounded Beast[/COLOR] [s][COLOR="Silver"]Duelist's Prowess[/COLOR][/s] [s][COLOR="Silver"]Lucky Charm[/COLOR][/s] [COLOR="Silver"]Breach Bracers[/COLOR] [COLOR="Yellow"]Potion of Healing (heroic tier)[/COLOR] [/sblock] [/QUOTE]
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